Sat, 21 Jan 2012 21:03:53 +0100 |
Emmanuel Gil Peyrot |
Use the correct animation for player death.
|
Sun, 15 Jan 2012 18:09:25 +0100 |
Emmanuel Gil Peyrot |
Fix instruction 70 to always fire to the right.
|
Mon, 02 Jan 2012 15:46:29 +0100 |
Emmanuel Gil Peyrot |
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
|
Sat, 31 Dec 2011 03:08:01 +0100 |
Emmanuel Gil Peyrot |
Fix instructions 69 and 71.
|
Sun, 18 Dec 2011 14:14:32 +0100 |
Emmanuel Gil Peyrot |
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
|
Sat, 26 Nov 2011 20:39:04 +0100 |
Thibaut Girka |
Hopefully fix enemy-player collision
|
Tue, 22 Nov 2011 20:51:35 +0100 |
Emmanuel Gil Peyrot |
Implement collidable boolean of enemy.
|
Tue, 08 Nov 2011 23:01:18 -0800 |
Emmanuel Gil Peyrot |
Create enemy with negative life as it should be.
|
Sat, 05 Nov 2011 20:19:15 +0100 |
Thibaut Girka |
Minor refactoring
|
Mon, 31 Oct 2011 19:01:09 +0100 |
Thibaut Girka |
Handle enemy collisions and damages in a way closer to the original game.
|
Sun, 30 Oct 2011 11:29:08 -0700 |
Emmanuel Gil Peyrot |
Do the right action when collecting an item.
|
Fri, 28 Oct 2011 12:38:26 +0200 |
Thibaut Girka |
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
|
Thu, 27 Oct 2011 15:09:42 -0700 |
Emmanuel Gil Peyrot |
Fix a few things about particles.
|
Wed, 26 Oct 2011 02:38:50 -0700 |
Emmanuel Gil Peyrot |
When touched, drop the items at the right place, and add precisions about particles.
|