Thu, 14 Apr 2016 21:18:03 +0100 |
Emmanuel Gil Peyrot |
Make sdl.Window inherit from gui.Window, so we can swap implementations.
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Sun, 29 Mar 2015 00:08:20 +0100 |
Emmanuel Gil Peyrot |
Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
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Sat, 28 Mar 2015 23:21:15 +0100 |
Emmanuel Gil Peyrot |
Remove every case where an exception could be silently eaten by a cdef function.
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Thu, 26 Mar 2015 20:20:37 +0100 |
Emmanuel Gil Peyrot |
Request a RGB888 context, since SDL2’s default of RGB332 sucks.
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Wed, 26 Nov 2014 13:37:07 +0100 |
Emmanuel Gil Peyrot |
Actually compile under 3.x feature level.
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Wed, 23 Apr 2014 19:19:32 +0200 |
Emmanuel Gil Peyrot |
Add the screenshot feature, using P or Home like the original game.
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Tue, 30 Sep 2014 17:14:24 +0200 |
Emmanuel Gil Peyrot |
Switch to Python 3.x instead of 2.7.
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Fri, 10 Oct 2014 15:59:11 +0200 |
Emmanuel Gil Peyrot |
Add a frameskip option, and use swap interval to implement it.
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Fri, 30 May 2014 16:40:36 +0200 |
Emmanuel Gil Peyrot |
Make the OpenGL flavor and version options work.
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Thu, 24 Apr 2014 20:01:42 +0200 |
Emmanuel Gil Peyrot |
Don’t retrieve the keyboard_state pointer at each frame.
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Thu, 19 Dec 2013 00:44:18 +0100 |
Emmanuel Gil Peyrot |
Display important messages in popups, instead of the terminal.
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Thu, 05 Dec 2013 01:55:39 +0100 |
Emmanuel Gil Peyrot |
Add a pure SDL backend.
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Fri, 04 Oct 2013 14:32:28 +0200 |
Emmanuel Gil Peyrot |
Fix gcc’s warnings with -Wall -Wextra.
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Wed, 11 Sep 2013 15:55:19 +0200 |
Emmanuel Gil Peyrot |
Make the window resizable, and scale its content correctly.
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