log pytouhou/games/eosd.py @ 588:7a82c4b52b16

age author description
Wed, 21 May 2014 20:56:53 +0200 Emmanuel Gil Peyrot Make EoSDInterface separate from EoSD game.
Fri, 08 Nov 2013 18:47:00 +0100 Emmanuel Gil Peyrot Always import runners from pytouhou.vm, to allow their replacement.
Thu, 15 May 2014 20:14:54 +0200 Emmanuel Gil Peyrot Set boss mode directly from the enemy.
Wed, 18 Dec 2013 22:36:23 +0100 Emmanuel Gil Peyrot Inherit music players from a base class.
Sun, 11 May 2014 20:25:07 +0200 Emmanuel Gil Peyrot Merge the lists Game.texts and Game.native_texts into the Game.texts dict.
Tue, 19 Nov 2013 14:19:14 +0100 Emmanuel Gil Peyrot Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Fri, 04 Oct 2013 14:27:11 +0200 Emmanuel Gil Peyrot Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Mon, 14 Oct 2013 12:11:01 +0200 Emmanuel Gil Peyrot Merge PlayerState into Player, fix player respawn position.
Sat, 21 Sep 2013 20:26:39 +0200 Emmanuel Gil Peyrot Add friendly fire in netplay.
Sat, 28 Sep 2013 20:11:41 +0200 Emmanuel Gil Peyrot Various netplay-related fixes.
Mon, 16 Sep 2013 18:42:04 +0200 Emmanuel Gil Peyrot Make Laser and Orb extension types, and use that where possible.
Mon, 16 Sep 2013 18:41:51 +0200 Emmanuel Gil Peyrot Reset ANMRunner.sprite_index_offset after the first frame, fixes bullettype 7; also forbid glitch bullet types.
Wed, 11 Sep 2013 16:03:55 +0200 Emmanuel Gil Peyrot Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.
Tue, 16 Jul 2013 21:11:40 +0200 Emmanuel Gil Peyrot Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Sun, 11 Aug 2013 14:30:52 +0200 Emmanuel Gil Peyrot Move the common parts of EoSDGame outside, to not reallocate them at each stage.