Sat, 26 Jul 2014 14:46:03 +0200 |
Emmanuel Gil Peyrot |
Don’t log every instruction executed, nobody is interested in that, and demote unhandled opcodes to debug.
|
Fri, 04 Oct 2013 11:19:04 +0200 |
Emmanuel Gil Peyrot |
Remove identity lambda for interpolators, improves performances slightly.
|
Mon, 16 Sep 2013 18:41:51 +0200 |
Emmanuel Gil Peyrot |
Reset ANMRunner.sprite_index_offset after the first frame, fixes bullettype 7; also forbid glitch bullet types.
|
Sun, 11 Aug 2013 14:23:50 +0200 |
Emmanuel Gil Peyrot |
Always run the first frame of an ANMRunner.
|
Sat, 10 Aug 2013 15:18:44 +0200 |
Emmanuel Gil Peyrot |
Split ANMRunner.run_frame into Sprite.update.
|
Sat, 03 Aug 2013 15:49:04 +0200 |
Emmanuel Gil Peyrot |
Remove AnmWrapper, since ANMs are lists of entries now.
|
Sat, 03 Aug 2013 15:48:57 +0200 |
Emmanuel Gil Peyrot |
Implement PCB’s ANM2 format and vm.
|
Mon, 06 Aug 2012 23:10:09 +0200 |
Emmanuel Gil Peyrot |
Support more than one version of a vm.
|
Tue, 13 Mar 2012 18:38:14 +0100 |
Thibaut Girka |
Update attribute names to reflect the actual interface.
|
Tue, 21 Feb 2012 14:28:38 +0100 |
Emmanuel Gil Peyrot |
Add player lasers for MarisaB.
|
Mon, 02 Jan 2012 18:46:55 +0100 |
Thibaut Girka |
Implement ANM0 instruction 29 and fix 24
|
Mon, 02 Jan 2012 15:54:19 +0100 |
Thibaut Girka |
Update sprite's property even while waiting
|
Sun, 01 Jan 2012 23:51:01 +0100 |
Thibaut Girka |
Fix ANM wait, translation/rotation order, and partially implement ANM0 instruction 24
|
Sun, 01 Jan 2012 21:12:50 +0100 |
Thibaut Girka |
Fix a few crashes in the anmrunner, disable fullscreen switch, change alt+Fx to shift+Fx
|