log pytouhou/ui/sdl/sprite.pyx @ 696:7ae576a418ff

age author description
Sat, 28 Mar 2015 23:21:15 +0100 Emmanuel Gil Peyrot Remove every case where an exception could be silently eaten by a cdef function.
Thu, 19 Dec 2013 21:55:26 +0100 Emmanuel Gil Peyrot Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Wed, 18 Dec 2013 18:19:08 +0100 Emmanuel Gil Peyrot Use Sprite C arrays instead of their tuple representation where it makes sense.
Wed, 18 Dec 2013 18:15:45 +0100 Emmanuel Gil Peyrot Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change.