Mon, 16 Sep 2013 18:42:04 +0200 |
Emmanuel Gil Peyrot |
Make Laser and Orb extension types, and use that where possible.
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Mon, 16 Sep 2013 18:41:51 +0200 |
Emmanuel Gil Peyrot |
Reset ANMRunner.sprite_index_offset after the first frame, fixes bullettype 7; also forbid glitch bullet types.
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Wed, 11 Sep 2013 16:03:55 +0200 |
Emmanuel Gil Peyrot |
Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.
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Tue, 16 Jul 2013 21:11:40 +0200 |
Emmanuel Gil Peyrot |
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
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Sun, 11 Aug 2013 14:30:52 +0200 |
Emmanuel Gil Peyrot |
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
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Sat, 03 Aug 2013 15:49:04 +0200 |
Emmanuel Gil Peyrot |
Remove AnmWrapper, since ANMs are lists of entries now.
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Tue, 16 Jul 2013 21:17:22 +0200 |
Emmanuel Gil Peyrot |
Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
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Wed, 12 Jun 2013 16:03:26 +0200 |
Emmanuel Gil Peyrot |
Move ascii_wrapper to the interface, as it is game-dependent.
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Sun, 24 Mar 2013 10:29:37 +0100 |
Emmanuel Gil Peyrot |
Add MoF’s hints support, and fix the Text timeout interface.
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Mon, 12 Nov 2012 18:34:24 +0100 |
Emmanuel Gil Peyrot |
Use only half-size hitboxes for player.
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Sat, 20 Oct 2012 20:48:40 +0200 |
Emmanuel Gil Peyrot |
Display something at the start of a stage.
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Tue, 02 Oct 2012 13:27:05 +0200 |
Emmanuel Gil Peyrot |
Make rendering of multiple-sprites elements work like single-sprites.
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Thu, 30 Aug 2012 11:34:56 +0200 |
Emmanuel Gil Peyrot |
Make a sound when an enemy is hit.
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Sun, 08 Jul 2012 00:42:17 +0200 |
Thibaut Girka |
Fix crasher
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Sat, 07 Jul 2012 21:33:17 +0200 |
Thibaut Girka |
Fix timeout display issue (> 99 should be displayed as 99)
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