Mon, 16 Sep 2013 18:41:51 +0200 |
Emmanuel Gil Peyrot |
Reset ANMRunner.sprite_index_offset after the first frame, fixes bullettype 7; also forbid glitch bullet types.
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Sun, 11 Aug 2013 14:23:50 +0200 |
Emmanuel Gil Peyrot |
Always run the first frame of an ANMRunner.
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Sat, 10 Aug 2013 15:18:44 +0200 |
Emmanuel Gil Peyrot |
Split ANMRunner.run_frame into Sprite.update.
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Sat, 03 Aug 2013 15:49:04 +0200 |
Emmanuel Gil Peyrot |
Remove AnmWrapper, since ANMs are lists of entries now.
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Sat, 03 Aug 2013 15:48:57 +0200 |
Emmanuel Gil Peyrot |
Implement PCB’s ANM2 format and vm.
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Mon, 06 Aug 2012 23:10:09 +0200 |
Emmanuel Gil Peyrot |
Support more than one version of a vm.
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Tue, 13 Mar 2012 18:38:14 +0100 |
Thibaut Girka |
Update attribute names to reflect the actual interface.
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Tue, 21 Feb 2012 14:28:38 +0100 |
Emmanuel Gil Peyrot |
Add player lasers for MarisaB.
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Mon, 02 Jan 2012 18:46:55 +0100 |
Thibaut Girka |
Implement ANM0 instruction 29 and fix 24
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Mon, 02 Jan 2012 15:54:19 +0100 |
Thibaut Girka |
Update sprite's property even while waiting
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Sun, 01 Jan 2012 23:51:01 +0100 |
Thibaut Girka |
Fix ANM wait, translation/rotation order, and partially implement ANM0 instruction 24
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Sun, 01 Jan 2012 21:12:50 +0100 |
Thibaut Girka |
Fix a few crashes in the anmrunner, disable fullscreen switch, change alt+Fx to shift+Fx
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Sun, 01 Jan 2012 20:23:00 +0100 |
Thibaut Girka |
Fix ANM interrupts
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Sun, 01 Jan 2012 19:47:34 +0100 |
Thibaut Girka |
Implement ANM0 interrupts
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Thu, 20 Oct 2011 03:15:55 -0700 |
Emmanuel Gil Peyrot |
Implement move anm instructions.
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Sat, 10 Sep 2011 18:33:45 +0200 |
Thibaut Girka |
Fix potential crash
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