Tue, 24 Jan 2012 00:56:31 +0100 |
Thibaut Girka |
Fix visibility handling
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Tue, 24 Jan 2012 00:19:23 +0100 |
Thibaut Girka |
Partially fix some of Flandre's spellcards.
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Mon, 23 Jan 2012 23:00:55 +0100 |
Thibaut Girka |
Fix set_visible.
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Mon, 23 Jan 2012 23:00:42 +0100 |
Thibaut Girka |
Fix callback handling and damage dealing.
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Mon, 23 Jan 2012 19:01:04 +0100 |
Emmanuel Gil Peyrot |
Implement ECL’s 3rd hardcoded function.
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Sun, 22 Jan 2012 21:41:18 +0100 |
Thibaut Girka |
Refactor pytouhou.game.bullet.
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Sun, 22 Jan 2012 14:24:38 +0100 |
Thibaut Girka |
Change position/speed interpoletor handling to match the original game more closely.
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Sun, 22 Jan 2012 11:39:29 +0100 |
Thibaut Girka |
Change ECL special function 0 in order to match the game more closely (again)
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Sat, 21 Jan 2012 21:14:24 +0100 |
Thibaut Girka |
Change ECL special function 0 in order to match the game more closely.
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Sat, 31 Dec 2011 02:25:06 +0100 |
Emmanuel Gil Peyrot |
Drop the correct amount of power with 119.
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Mon, 02 Jan 2012 15:46:29 +0100 |
Emmanuel Gil Peyrot |
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
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Mon, 19 Dec 2011 20:29:30 +0100 |
Thibaut Girka |
Remove useless and occasionally problematic (think about non-utf8 terminals) print calls.
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Sat, 17 Dec 2011 21:18:39 +0100 |
Emmanuel Gil Peyrot |
Change background during spellcards.
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Sat, 05 Nov 2011 20:19:15 +0100 |
Thibaut Girka |
Minor refactoring
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