log pytouhou/ui/gamerunner.pyx @ 704:84af5bedbde4

age author description
2016-04-14 Emmanuel Gil Peyrot Make sdl.Window inherit from gui.Window, so we can swap implementations.
2015-03-28 Emmanuel Gil Peyrot Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
2014-11-26 Emmanuel Gil Peyrot Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
2014-10-18 Emmanuel Gil Peyrot Make frameskip actually skip the rendering part, not just the buffer swap.
2014-04-23 Emmanuel Gil Peyrot Add the screenshot feature, using P or Home like the original game.
2014-08-04 Emmanuel Gil Peyrot Make Runner.update callable from Python code.
2013-11-08 Emmanuel Gil Peyrot Add a very simple sample interface.
2014-04-24 Emmanuel Gil Peyrot Don’t retrieve the keyboard_state pointer at each frame.
2013-12-18 Emmanuel Gil Peyrot Inherit music players from a base class.
2013-11-28 Emmanuel Gil Peyrot Don’t type the renderer in GameRunner, so that we can switch it without type issues.
2013-11-19 Emmanuel Gil Peyrot Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
2013-10-23 Emmanuel Gil Peyrot Make ANM garbage collectable.
2013-10-04 Emmanuel Gil Peyrot Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
2013-10-14 Emmanuel Gil Peyrot Merge PlayerState into Player, fix player respawn position.
2013-09-28 Emmanuel Gil Peyrot Various netplay-related fixes.
2013-09-27 Emmanuel Gil Peyrot Merge netplay branch. base pytouhou/ui/gamerunner.py@67973f0c663d
2013-09-11 Emmanuel Gil Peyrot Make the window resizable, and scale its content correctly.
2013-09-10 Emmanuel Gil Peyrot Make GameRunner inherit from a Runner base class, to bypass Python calls in Window.
2013-09-06 Emmanuel Gil Peyrot Move every rendering function from gamerunner to gamerenderer.
2013-09-05 Emmanuel Gil Peyrot Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
2013-07-16 Emmanuel Gil Peyrot Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
2013-09-02 Emmanuel Gil Peyrot Make pytouhou.lib.sdl cimportable, and convert pytouhou.ui.window.* to extension types.
2013-08-11 Emmanuel Gil Peyrot Make only one call to render_elements during interface rendering.
2013-08-07 Emmanuel Gil Peyrot Improve Matrix representation, using float[16] instead of imbricated python lists.
2013-07-16 Emmanuel Gil Peyrot Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
2013-08-03 Emmanuel Gil Peyrot Move the depth buffer clear outside of scissor, as per apitrace’s advice.
2013-07-16 Emmanuel Gil Peyrot Never keep texture on the host when it has been uploaded, and prevent them from being decoded again.
2013-07-16 Emmanuel Gil Peyrot Make the Shader class use cython too.
2013-07-16 Emmanuel Gil Peyrot Replace Pyglet with our own Cython OpenGL wrapper. base pytouhou/ui/gamerunner.py@2aa017642273