Mercurial > touhou
log pytouhou/ui/opengl/texture.pyx @ 574:94229756abd9
age | author | description |
---|---|---|
Fri, 30 May 2014 16:40:36 +0200 | Emmanuel Gil Peyrot | Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES. |
Wed, 18 Dec 2013 18:15:45 +0100 | Emmanuel Gil Peyrot | Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change. |
Sat, 07 Dec 2013 21:37:55 +0100 | Emmanuel Gil Peyrot | Don’t crash if SDL2_ttf couldn’t render a specific string. |
Fri, 06 Dec 2013 19:02:42 +0100 | Emmanuel Gil Peyrot | Add an indirection layer for textures, to cope with drivers assigning them random names. |