log pytouhou/ui/gamerenderer.py @ 403:9589a01e6edf

age author description
Thu, 14 Feb 2013 20:07:23 +0100 Emmanuel Gil Peyrot Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
Tue, 12 Feb 2013 19:19:31 +0100 Emmanuel Gil Peyrot Make the background use a single vbo and offsets, just like the 2D code.
Tue, 12 Feb 2013 18:20:49 +0100 Emmanuel Gil Peyrot Move the background rendering code to pytouhou.ui.renderer.
Wed, 06 Feb 2013 20:57:16 +0100 Emmanuel Gil Peyrot Replace gl{Vertex,TexCoord,Color}Pointer with the more modern glVertexAttribPointer.
Wed, 06 Feb 2013 19:55:54 +0100 Emmanuel Gil Peyrot Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.
Mon, 07 Jan 2013 21:13:32 +0100 Emmanuel Gil Peyrot Convert pytouhou.ui.gamerenderer back to pure python, it doesn’t use or need any cython feature. base pytouhou/ui/gamerenderer.pyx@2d33c4584971