Sat, 19 Apr 2014 19:05:06 +0200 |
Emmanuel Gil Peyrot |
Switch to libepoxy instead of libGLEW, which will help with OpenGL portability.
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Sat, 07 Dec 2013 22:16:38 +0100 |
Emmanuel Gil Peyrot |
Optimise background rendering.
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Sat, 07 Dec 2013 14:15:43 +0100 |
Emmanuel Gil Peyrot |
Use shorts instead of ints for vertex position, reducing the size of a vertex to 20 bytes from 24.
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Fri, 04 Oct 2013 14:32:28 +0200 |
Emmanuel Gil Peyrot |
Fix gcc’s warnings with -Wall -Wextra.
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Wed, 11 Sep 2013 00:36:50 +0200 |
Emmanuel Gil Peyrot |
Render to framebuffers first, and reposition some interface elements in the game area.
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Fri, 30 Aug 2013 18:21:07 +0200 |
Emmanuel Gil Peyrot |
Add back Windows support, using GLEW for OpenGL.
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Tue, 16 Jul 2013 21:11:35 +0200 |
Emmanuel Gil Peyrot |
Never keep texture on the host when it has been uploaded, and prevent them from being decoded again.
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Tue, 16 Jul 2013 21:07:15 +0200 |
Emmanuel Gil Peyrot |
Make the Shader class use cython too.
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