log pytouhou/vm/eclrunner.py @ 607:9dbc234ea087

age author description
2014-09-30 Emmanuel Gil Peyrot Switch to Python 3.x instead of 2.7.
2014-07-26 Emmanuel Gil Peyrot Don’t log every instruction executed, nobody is interested in that, and demote unhandled opcodes to debug.
2014-06-12 Emmanuel Gil Peyrot Make Enemy.get_angle able to target any Element, not only Player.
2014-05-15 Emmanuel Gil Peyrot Set boss mode directly from the enemy.
2013-10-14 Emmanuel Gil Peyrot Make enemy callbacks programmables.
2013-10-14 Emmanuel Gil Peyrot Merge PlayerState into Player, fix player respawn position.
2013-10-04 Emmanuel Gil Peyrot Remove identity lambda for interpolators, improves performances slightly.
2013-09-16 Emmanuel Gil Peyrot Make Laser and Orb extension types, and use that where possible.
2013-08-10 Emmanuel Gil Peyrot Display the name of a spellcard and the face of its invoker.
2013-08-17 Emmanuel Gil Peyrot Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
2013-08-10 Emmanuel Gil Peyrot Make pytouhou.game.enemy an extension type.
2013-08-03 Emmanuel Gil Peyrot Remove AnmWrapper, since ANMs are lists of entries now.
2012-10-21 Emmanuel Gil Peyrot Add "explosion", instruction 118.
2012-08-06 Emmanuel Gil Peyrot Support more than one version of a vm.
2012-08-06 Emmanuel Gil Peyrot Use a future-proof ECL parser.
2012-07-09 Thibaut Girka Add more information to ECL debug messages
2012-07-09 Thibaut Girka Empty ECL stack when calling a callback.
2012-07-09 Thibaut Girka (partially?) implement ECL's instruction 133
2012-07-09 Thibaut Girka Rename set_visible to set_invisible, since it's what it does...
2012-07-09 Thibaut Girka Fix Flandre's QED: Ripples of 495 years
2012-07-09 Thibaut Girka Fix crash in ECL's kill_enemies
2012-07-07 Thibaut Girka Make bosses clean their mess when timeouting
2012-07-04 Emmanuel Gil Peyrot Show the size of the spellcard life.
2012-07-04 Emmanuel Gil Peyrot Add a gauge and use it for the enemy life bar.
2012-07-04 Emmanuel Gil Peyrot Implement sfx for player and enemies.
2012-06-24 Thibaut Girka Fix difficulty influence on bullet launch interval, and fix instruction 77's rand usage
2012-05-23 Emmanuel Gil Peyrot Cancel the bullets when a boss is killed and transfer them to the score.
2012-05-17 Emmanuel Gil Peyrot Move callbacks handling inside Enemy.
2012-03-29 Thibaut Girka Fix a bug with ECL instruction 96, and fix overall ECL handling.
2012-03-14 Thibaut Girka Implement hardcoded function 9.
2012-03-14 Thibaut Girka Fix Remilia's “Red Magic”.
2012-03-14 Thibaut Girka Implement hardcoded function 11.