2014-09-30 |
Emmanuel Gil Peyrot |
Switch to Python 3.x instead of 2.7.
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2014-07-26 |
Emmanuel Gil Peyrot |
Don’t log every instruction executed, nobody is interested in that, and demote unhandled opcodes to debug.
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2014-06-12 |
Emmanuel Gil Peyrot |
Make Enemy.get_angle able to target any Element, not only Player.
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2014-05-15 |
Emmanuel Gil Peyrot |
Set boss mode directly from the enemy.
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2013-10-14 |
Emmanuel Gil Peyrot |
Make enemy callbacks programmables.
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2013-10-14 |
Emmanuel Gil Peyrot |
Merge PlayerState into Player, fix player respawn position.
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2013-10-04 |
Emmanuel Gil Peyrot |
Remove identity lambda for interpolators, improves performances slightly.
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2013-09-16 |
Emmanuel Gil Peyrot |
Make Laser and Orb extension types, and use that where possible.
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2013-08-10 |
Emmanuel Gil Peyrot |
Display the name of a spellcard and the face of its invoker.
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2013-08-17 |
Emmanuel Gil Peyrot |
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
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2013-08-10 |
Emmanuel Gil Peyrot |
Make pytouhou.game.enemy an extension type.
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2013-08-03 |
Emmanuel Gil Peyrot |
Remove AnmWrapper, since ANMs are lists of entries now.
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2012-10-21 |
Emmanuel Gil Peyrot |
Add "explosion", instruction 118.
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2012-08-06 |
Emmanuel Gil Peyrot |
Support more than one version of a vm.
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2012-08-06 |
Emmanuel Gil Peyrot |
Use a future-proof ECL parser.
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2012-07-09 |
Thibaut Girka |
Add more information to ECL debug messages
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2012-07-09 |
Thibaut Girka |
Empty ECL stack when calling a callback.
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2012-07-09 |
Thibaut Girka |
(partially?) implement ECL's instruction 133
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2012-07-09 |
Thibaut Girka |
Rename set_visible to set_invisible, since it's what it does...
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2012-07-09 |
Thibaut Girka |
Fix Flandre's QED: Ripples of 495 years
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2012-07-09 |
Thibaut Girka |
Fix crash in ECL's kill_enemies
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2012-07-07 |
Thibaut Girka |
Make bosses clean their mess when timeouting
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2012-07-04 |
Emmanuel Gil Peyrot |
Show the size of the spellcard life.
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2012-07-04 |
Emmanuel Gil Peyrot |
Add a gauge and use it for the enemy life bar.
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2012-07-04 |
Emmanuel Gil Peyrot |
Implement sfx for player and enemies.
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2012-06-24 |
Thibaut Girka |
Fix difficulty influence on bullet launch interval, and fix instruction 77's rand usage
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2012-05-23 |
Emmanuel Gil Peyrot |
Cancel the bullets when a boss is killed and transfer them to the score.
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2012-05-17 |
Emmanuel Gil Peyrot |
Move callbacks handling inside Enemy.
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2012-03-29 |
Thibaut Girka |
Fix a bug with ECL instruction 96, and fix overall ECL handling.
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2012-03-14 |
Thibaut Girka |
Implement hardcoded function 9.
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2012-03-14 |
Thibaut Girka |
Fix Remilia's “Red Magic”.
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2012-03-14 |
Thibaut Girka |
Implement hardcoded function 11.
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