Thu, 12 Jun 2014 18:41:01 +0200 |
Emmanuel Gil Peyrot |
Make Enemy.get_angle able to target any Element, not only Player.
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Fri, 08 Nov 2013 18:47:00 +0100 |
Emmanuel Gil Peyrot |
Always import runners from pytouhou.vm, to allow their replacement.
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Thu, 15 May 2014 20:14:54 +0200 |
Emmanuel Gil Peyrot |
Set boss mode directly from the enemy.
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Sat, 10 May 2014 22:20:22 +0200 |
Emmanuel Gil Peyrot |
Fix warnings introduced in Cython 0.20, when more than one pointer is defined on the same line.
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Wed, 18 Dec 2013 18:19:08 +0100 |
Emmanuel Gil Peyrot |
Use Sprite C arrays instead of their tuple representation where it makes sense.
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Mon, 25 Nov 2013 19:12:56 +0100 |
Emmanuel Gil Peyrot |
Some more type optimisations.
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Sun, 17 Nov 2013 17:36:47 +0100 |
Emmanuel Gil Peyrot |
Divide the damages inflicted by the number of players.
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Mon, 14 Oct 2013 12:20:55 +0200 |
Emmanuel Gil Peyrot |
Make enemy callbacks programmables.
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Mon, 14 Oct 2013 12:11:01 +0200 |
Emmanuel Gil Peyrot |
Merge PlayerState into Player, fix player respawn position.
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Sat, 21 Sep 2013 20:26:39 +0200 |
Emmanuel Gil Peyrot |
Add friendly fire in netplay.
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Fri, 27 Sep 2013 19:01:47 +0200 |
Emmanuel Gil Peyrot |
Merge netplay branch.
base
pytouhou/game/enemy.py@864a219c98c7
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Mon, 16 Sep 2013 18:42:04 +0200 |
Emmanuel Gil Peyrot |
Make Laser and Orb extension types, and use that where possible.
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