log pytouhou/game/bullet.pyx @ 692:a35df65e0d57

age author description
Sun, 29 Mar 2015 00:08:20 +0100 Emmanuel Gil Peyrot Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
Wed, 26 Nov 2014 13:36:38 +0100 Emmanuel Gil Peyrot Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
Mon, 26 May 2014 00:20:26 +0200 Emmanuel Gil Peyrot Use the correct division factor for player bullets’ cancellation.
Fri, 08 Nov 2013 18:47:00 +0100 Emmanuel Gil Peyrot Always import runners from pytouhou.vm, to allow their replacement.
Wed, 18 Dec 2013 18:19:08 +0100 Emmanuel Gil Peyrot Use Sprite C arrays instead of their tuple representation where it makes sense.
Sat, 21 Sep 2013 20:26:39 +0200 Emmanuel Gil Peyrot Add friendly fire in netplay.
Mon, 16 Sep 2013 18:42:04 +0200 Emmanuel Gil Peyrot Type bullettype, itemtype and lasertype a bit.
Thu, 12 Sep 2013 15:47:08 +0200 Emmanuel Gil Peyrot Add “except *” to cdef void functions, and type some more.
Sat, 17 Aug 2013 17:44:11 +0200 Emmanuel Gil Peyrot Make Bullet.state an enum.
Sat, 17 Aug 2013 06:29:53 +0200 Emmanuel Gil Peyrot Make pytouhou.game.game an extension type.
Sat, 10 Aug 2013 15:21:39 +0200 Emmanuel Gil Peyrot Type Bullet more, to improve performances.
Fri, 30 Aug 2013 14:16:08 +0200 Emmanuel Gil Peyrot Add a base Element class for every object in pytouhou.game.