log pytouhou/lib/sdl.pxd @ 692:a35df65e0d57

age author description
Thu, 14 Apr 2016 21:18:03 +0100 Emmanuel Gil Peyrot Make sdl.Window inherit from gui.Window, so we can swap implementations.
Sun, 29 Mar 2015 00:08:20 +0100 Emmanuel Gil Peyrot Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
Sat, 28 Mar 2015 23:21:15 +0100 Emmanuel Gil Peyrot Remove every case where an exception could be silently eaten by a cdef function.
Thu, 26 Mar 2015 20:20:37 +0100 Emmanuel Gil Peyrot Request a RGB888 context, since SDL2’s default of RGB332 sucks.
Wed, 26 Nov 2014 13:37:07 +0100 Emmanuel Gil Peyrot Actually compile under 3.x feature level.
Wed, 23 Apr 2014 19:19:32 +0200 Emmanuel Gil Peyrot Add the screenshot feature, using P or Home like the original game.
Tue, 30 Sep 2014 17:14:24 +0200 Emmanuel Gil Peyrot Switch to Python 3.x instead of 2.7.
Fri, 10 Oct 2014 15:59:11 +0200 Emmanuel Gil Peyrot Add a frameskip option, and use swap interval to implement it.
Fri, 30 May 2014 16:40:36 +0200 Emmanuel Gil Peyrot Make the OpenGL flavor and version options work.
Thu, 24 Apr 2014 20:01:42 +0200 Emmanuel Gil Peyrot Don’t retrieve the keyboard_state pointer at each frame.
Thu, 19 Dec 2013 00:44:18 +0100 Emmanuel Gil Peyrot Display important messages in popups, instead of the terminal.
Thu, 05 Dec 2013 01:55:39 +0100 Emmanuel Gil Peyrot Add a pure SDL backend.
Fri, 04 Oct 2013 14:32:28 +0200 Emmanuel Gil Peyrot Fix gcc’s warnings with -Wall -Wextra.
Wed, 11 Sep 2013 15:55:19 +0200 Emmanuel Gil Peyrot Make the window resizable, and scale its content correctly.
Fri, 06 Sep 2013 23:29:19 +0200 Emmanuel Gil Peyrot Add a context manager to initialize and shut down SDL outside of Window.
Tue, 16 Jul 2013 21:11:40 +0200 Emmanuel Gil Peyrot Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.