log pytouhou/ui/opengl/renderer.pxd @ 531:a7dc55ad9380

age author description
Thu, 12 Dec 2013 13:15:43 +0100 Emmanuel Gil Peyrot Store the indices of the framebuffer in a static ibo.
Sat, 07 Dec 2013 14:15:43 +0100 Emmanuel Gil Peyrot Use shorts instead of ints for vertex position, reducing the size of a vertex to 20 bytes from 24.
Fri, 06 Dec 2013 19:02:42 +0100 Emmanuel Gil Peyrot Add an indirection layer for textures, to cope with drivers assigning them random names.