log pytouhou/ui/opengl/sprite.pyx @ 531:a7dc55ad9380

age author description
Wed, 18 Dec 2013 18:19:08 +0100 Emmanuel Gil Peyrot Use Sprite C arrays instead of their tuple representation where it makes sense.
Wed, 18 Dec 2013 18:15:45 +0100 Emmanuel Gil Peyrot Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change.
Wed, 18 Dec 2013 17:53:29 +0100 Emmanuel Gil Peyrot Make matrix a struct.
Fri, 06 Dec 2013 19:02:42 +0100 Emmanuel Gil Peyrot Add an indirection layer for textures, to cope with drivers assigning them random names.