log pytouhou/game/enemy.pyx @ 596:ab131d04987d

age author description
Tue, 30 Sep 2014 17:14:24 +0200 Emmanuel Gil Peyrot Switch to Python 3.x instead of 2.7.
Thu, 12 Jun 2014 18:41:01 +0200 Emmanuel Gil Peyrot Make Enemy.get_angle able to target any Element, not only Player.
Fri, 08 Nov 2013 18:47:00 +0100 Emmanuel Gil Peyrot Always import runners from pytouhou.vm, to allow their replacement.
Thu, 15 May 2014 20:14:54 +0200 Emmanuel Gil Peyrot Set boss mode directly from the enemy.
Sat, 10 May 2014 22:20:22 +0200 Emmanuel Gil Peyrot Fix warnings introduced in Cython 0.20, when more than one pointer is defined on the same line.
Wed, 18 Dec 2013 18:19:08 +0100 Emmanuel Gil Peyrot Use Sprite C arrays instead of their tuple representation where it makes sense.
Mon, 25 Nov 2013 19:12:56 +0100 Emmanuel Gil Peyrot Some more type optimisations.
Sun, 17 Nov 2013 17:36:47 +0100 Emmanuel Gil Peyrot Divide the damages inflicted by the number of players.
Mon, 14 Oct 2013 12:20:55 +0200 Emmanuel Gil Peyrot Make enemy callbacks programmables.
Mon, 14 Oct 2013 12:11:01 +0200 Emmanuel Gil Peyrot Merge PlayerState into Player, fix player respawn position.
Sat, 21 Sep 2013 20:26:39 +0200 Emmanuel Gil Peyrot Add friendly fire in netplay.
Fri, 27 Sep 2013 19:01:47 +0200 Emmanuel Gil Peyrot Merge netplay branch. base pytouhou/game/enemy.py@864a219c98c7
Mon, 16 Sep 2013 18:42:04 +0200 Emmanuel Gil Peyrot Make Laser and Orb extension types, and use that where possible.
Thu, 12 Sep 2013 15:47:08 +0200 Emmanuel Gil Peyrot Add “except *” to cdef void functions, and type some more.
Sat, 17 Aug 2013 17:44:11 +0200 Emmanuel Gil Peyrot Make Bullet.state an enum.