log pytouhou/game/enemy.py @ 388:ac2891afb0bb

age author description
Sun, 21 Oct 2012 23:02:40 +0200 Emmanuel Gil Peyrot Make particles behave as in the original game.
Tue, 02 Oct 2012 13:27:05 +0200 Emmanuel Gil Peyrot Make rendering of multiple-sprites elements work like single-sprites.
Thu, 30 Aug 2012 11:34:56 +0200 Emmanuel Gil Peyrot Make a sound when an enemy is hit.
Mon, 09 Jul 2012 22:15:07 +0200 Thibaut Girka Fix Rumia on timeout
Sun, 08 Jul 2012 01:23:47 +0200 Thibaut Girka Make bosses clean their mess when timeouting
Sun, 08 Jul 2012 01:20:47 +0200 Thibaut Girka Fix Koakuma
Sat, 07 Jul 2012 23:06:15 +0200 Thibaut Girka Fix callbacks
Sat, 07 Jul 2012 21:32:49 +0200 Thibaut Girka Fix remaining lives display issue
Thu, 05 Jul 2012 00:38:47 +0200 Emmanuel Gil Peyrot Add a gauge and use it for the enemy life bar.
Thu, 05 Jul 2012 00:11:19 +0200 Emmanuel Gil Peyrot Display a boss remaining lives and timeout.
Wed, 04 Jul 2012 23:41:28 +0200 Emmanuel Gil Peyrot Implement sfx for player and enemies.
Sun, 01 Jul 2012 11:43:38 +0200 Thibaut Girka Fix bullet cancellation and removal
Sun, 24 Jun 2012 17:00:07 +0200 Thibaut Girka Fix difficulty influence on bullet launch interval, and fix instruction 77's rand usage
Thu, 21 Jun 2012 19:59:41 +0200 Emmanuel Gil Peyrot Fix some replay synchronization issues and update the TODO.
Wed, 23 May 2012 19:33:17 +0200 Emmanuel Gil Peyrot Cancel the bullets when a boss is killed and transfer them to the score.
Thu, 17 May 2012 14:19:00 +0200 Emmanuel Gil Peyrot Use Enemy.die_score.
Thu, 17 May 2012 14:15:19 +0200 Emmanuel Gil Peyrot Move callbacks handling inside Enemy.
Thu, 29 Mar 2012 21:18:35 +0200 Thibaut Girka Fix a bug with ECL instruction 96, and fix overall ECL handling.
Wed, 14 Mar 2012 19:02:45 +0100 Thibaut Girka Fix angle between salves of circle-distributed bullets.
Wed, 14 Mar 2012 11:28:15 +0100 Thibaut Girka Implement Remilia's laser webs.
Tue, 13 Mar 2012 19:52:42 +0100 Thibaut Girka Minor refactoring
Tue, 13 Mar 2012 18:38:14 +0100 Thibaut Girka Update attribute names to reflect the actual interface.
Sat, 10 Mar 2012 17:47:03 +0100 Emmanuel Gil Peyrot Add the game interface.
Tue, 21 Feb 2012 14:28:38 +0100 Emmanuel Gil Peyrot Add player lasers for MarisaB.
Sat, 11 Feb 2012 16:43:54 +0100 Thibaut Girka Rename Animations to ANM0 and prepare AnmWrapper for dialogs and interface.
Mon, 06 Feb 2012 19:17:46 +0100 Thibaut Girka Fix initial laser offset.
Sun, 05 Feb 2012 23:41:55 +0100 Thibaut Girka Partially implement lasers.
Tue, 24 Jan 2012 00:19:23 +0100 Thibaut Girka Partially fix some of Flandre's spellcards.
Mon, 23 Jan 2012 23:00:42 +0100 Thibaut Girka Fix callback handling and damage dealing.
Sun, 22 Jan 2012 17:42:44 +0100 Thibaut Girka Fix initial bullet speed
Sun, 22 Jan 2012 14:24:38 +0100 Thibaut Girka Change position/speed interpoletor handling to match the original game more closely.
Sat, 21 Jan 2012 21:03:53 +0100 Emmanuel Gil Peyrot Use the correct animation for player death.