Tue, 02 Oct 2012 13:27:05 +0200 |
Emmanuel Gil Peyrot |
Make rendering of multiple-sprites elements work like single-sprites.
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Fri, 07 Sep 2012 13:05:19 +0200 |
Emmanuel Gil Peyrot |
Replace wildcard imports with normal ones.
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Fri, 27 Jul 2012 18:43:48 +0200 |
Emmanuel Gil Peyrot |
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
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Thu, 05 Jul 2012 00:11:19 +0200 |
Emmanuel Gil Peyrot |
Display a boss remaining lives and timeout.
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Wed, 04 Jul 2012 23:05:21 +0200 |
Emmanuel Gil Peyrot |
Clean music playback API a little.
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Sat, 30 Jun 2012 13:02:24 +0200 |
Thibaut Girka |
Add a GameRunner.load_game method to allow level changes.
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Thu, 21 Jun 2012 15:01:25 +0200 |
Emmanuel Gil Peyrot |
Display the text when collecting an item.
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Fri, 23 Mar 2012 16:27:07 +0100 |
Thibaut Girka |
Add out-of-screen item indicators.
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Tue, 13 Mar 2012 19:18:14 +0100 |
Thibaut Girka |
Rename a few attributes/methods to make a little more sense.
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Tue, 13 Mar 2012 18:38:14 +0100 |
Thibaut Girka |
Update attribute names to reflect the actual interface.
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Tue, 21 Feb 2012 14:28:38 +0100 |
Emmanuel Gil Peyrot |
Add player lasers for MarisaB.
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Sun, 12 Feb 2012 16:06:03 +0100 |
Emmanuel Gil Peyrot |
Implement dialogs (MSG files).
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Sun, 05 Feb 2012 23:41:55 +0100 |
Thibaut Girka |
Partially implement lasers.
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Tue, 24 Jan 2012 00:56:31 +0100 |
Thibaut Girka |
Fix visibility handling
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Sun, 22 Jan 2012 18:03:47 +0100 |
Thibaut Girka |
Preload textures to avoid slowdowns during gameplay
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