Thu, 05 Jul 2012 00:53:16 +0200 |
Emmanuel Gil Peyrot |
Show the size of the spellcard life.
|
Thu, 05 Jul 2012 00:38:47 +0200 |
Emmanuel Gil Peyrot |
Add a gauge and use it for the enemy life bar.
|
Thu, 05 Jul 2012 00:11:19 +0200 |
Emmanuel Gil Peyrot |
Display a boss remaining lives and timeout.
|
Wed, 04 Jul 2012 23:05:21 +0200 |
Emmanuel Gil Peyrot |
Clean music playback API a little.
|
Wed, 04 Jul 2012 21:38:00 +0200 |
Emmanuel Gil Peyrot |
Implement continues when the lives fall bellow 0.
|
Wed, 13 Jun 2012 22:53:57 +0200 |
Thibaut Girka |
Display lives and bombs.
|
Thu, 24 May 2012 20:23:57 +0200 |
Thibaut Girka |
Give a better interface for text handling.
|
Wed, 13 Jun 2012 15:29:43 +0200 |
Emmanuel Gil Peyrot |
Implement music playback.
|
Wed, 14 Mar 2012 19:05:23 +0100 |
Thibaut Girka |
Fix Remilia's “Red Magic”.
|
Tue, 13 Mar 2012 18:45:43 +0100 |
Thibaut Girka |
Minor cleanup
|
Tue, 13 Mar 2012 18:38:14 +0100 |
Thibaut Girka |
Update attribute names to reflect the actual interface.
|
Sat, 10 Mar 2012 20:37:15 +0100 |
Thibaut Girka |
Add score/effective_score distinction and prepare for highscore handling.
|
Sat, 10 Mar 2012 17:47:03 +0100 |
Emmanuel Gil Peyrot |
Add the game interface.
|
Wed, 15 Feb 2012 15:57:15 +0100 |
Thibaut Girka |
Fix launch_anim_offsets.
|
Sun, 12 Feb 2012 16:06:03 +0100 |
Emmanuel Gil Peyrot |
Implement dialogs (MSG files).
|
Sun, 05 Feb 2012 23:41:55 +0100 |
Thibaut Girka |
Partially implement lasers.
|
Mon, 23 Jan 2012 00:58:03 +0100 |
Thibaut Girka |
Automatically search data files using different names.
|
Sat, 31 Dec 2011 16:31:10 +0100 |
Emmanuel Gil Peyrot |
Do a little cleanup, and fix PCB SHT usage.
|
Sat, 31 Dec 2011 02:50:04 +0100 |
Thibaut Girka |
Fix replay handling a bit
|
Sat, 31 Dec 2011 02:15:51 +0100 |
Thibaut Girka |
Hopefully implement “accelerating” bullets
|
Fri, 30 Dec 2011 19:17:55 +0100 |
Thibaut Girka |
Search for 102h.exe in the game directory instead of the current directory.
|
Fri, 30 Dec 2011 19:10:49 +0100 |
Thibaut Girka |
Improve find_character_defs, clean up a bit, and disable attack types 2 and 3 for now
|
Fri, 30 Dec 2011 18:37:06 +0100 |
Emmanuel Gil Peyrot |
Add “SHT” support to EoSD, and do a little cleanup.
|
Sun, 18 Dec 2011 14:14:32 +0100 |
Emmanuel Gil Peyrot |
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
|