Sun, 12 Feb 2012 02:09:16 +0100 |
Thibaut Girka |
Fix ECL time flow. Spellcard do not stop time. Instruction 0xc does.
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Wed, 08 Feb 2012 18:43:39 +0100 |
Thibaut Girka |
Fix sprite rotation/translation.
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Sun, 05 Feb 2012 23:45:41 +0100 |
Thibaut Girka |
Fix spellcard number 0.
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Sun, 05 Feb 2012 23:43:12 +0100 |
Thibaut Girka |
Implement hardcoded function 14 used by spellcard “Lævateinn”.
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Sun, 05 Feb 2012 23:41:55 +0100 |
Thibaut Girka |
Partially implement lasers.
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Tue, 24 Jan 2012 23:26:53 +0100 |
Thibaut Girka |
Partially implement hardcoded function 16, used for QED: ripples of 495 years
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Tue, 24 Jan 2012 02:22:50 +0100 |
Thibaut Girka |
Fix timeout handling
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Tue, 24 Jan 2012 00:56:31 +0100 |
Thibaut Girka |
Fix visibility handling
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Tue, 24 Jan 2012 00:19:23 +0100 |
Thibaut Girka |
Partially fix some of Flandre's spellcards.
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Mon, 23 Jan 2012 23:00:55 +0100 |
Thibaut Girka |
Fix set_visible.
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Mon, 23 Jan 2012 23:00:42 +0100 |
Thibaut Girka |
Fix callback handling and damage dealing.
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Mon, 23 Jan 2012 19:01:04 +0100 |
Emmanuel Gil Peyrot |
Implement ECL’s 3rd hardcoded function.
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Sun, 22 Jan 2012 21:41:18 +0100 |
Thibaut Girka |
Refactor pytouhou.game.bullet.
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Sun, 22 Jan 2012 14:24:38 +0100 |
Thibaut Girka |
Change position/speed interpoletor handling to match the original game more closely.
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Sun, 22 Jan 2012 11:39:29 +0100 |
Thibaut Girka |
Change ECL special function 0 in order to match the game more closely (again)
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Sat, 21 Jan 2012 21:14:24 +0100 |
Thibaut Girka |
Change ECL special function 0 in order to match the game more closely.
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