log pytouhou/formats/anm0.py @ 701:b6c351ca0a35

age author description
Wed, 26 Nov 2014 14:00:17 +0100 Emmanuel Gil Peyrot Make ANM0 pure-python again, by moving the Cython-dependent ANM class into its own module. base pytouhou/formats/anm0.pyx@12ffa4c6b1d9
Sat, 03 Aug 2013 15:48:57 +0200 Emmanuel Gil Peyrot Implement PCB’s ANM2 format and vm.
Sat, 16 Feb 2013 19:31:29 +0100 Emmanuel Gil Peyrot Add a version attribute to ANM0 and latest discovered instruction.
Wed, 29 Aug 2012 18:34:28 +0200 Emmanuel Gil Peyrot Add meaningful exceptions in format parsing.
Sat, 10 Mar 2012 17:47:03 +0100 Emmanuel Gil Peyrot Add the game interface.
Sat, 11 Feb 2012 16:43:54 +0100 Thibaut Girka Rename Animations to ANM0 and prepare AnmWrapper for dialogs and interface.
Mon, 02 Jan 2012 18:46:55 +0100 Thibaut Girka Implement ANM0 instruction 29 and fix 24
Sun, 01 Jan 2012 21:12:50 +0100 Thibaut Girka Fix a few crashes in the anmrunner, disable fullscreen switch, change alt+Fx to shift+Fx
Sun, 01 Jan 2012 19:47:34 +0100 Thibaut Girka Implement ANM0 interrupts
Tue, 01 Nov 2011 13:46:03 +0100 Thibaut Girka Add some documentation (argh, so much left to document!)
Thu, 20 Oct 2011 03:15:55 -0700 Emmanuel Gil Peyrot Implement move anm instructions.
Tue, 06 Sep 2011 21:28:44 +0200 Thibaut Girka Fix a few, minor things
Sat, 03 Sep 2011 22:08:40 +0200 Thibaut Girka Handle one more ANM instruction, and handle sprite indexes offsets
Sat, 03 Sep 2011 20:15:13 +0200 Thibaut Girka Fix set_random_sprite's format
Sun, 28 Aug 2011 01:23:11 +0200 Thibaut Girka Handle a few more ANM instructions. pytouhou.game.background needs some serious refactoring.