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touhou
log pytouhou/ui/opengl/gamerenderer.pyx @ 701:
b6c351ca0a35
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Sun, 29 Mar 2015 00:08:20 +0100
Emmanuel Gil Peyrot
Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
Sun, 21 Dec 2014 18:52:18 +0100
Emmanuel Gil Peyrot
Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
Wed, 26 Nov 2014 13:36:38 +0100
Emmanuel Gil Peyrot
Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
Sat, 25 Oct 2014 18:49:41 +0200
Emmanuel Gil Peyrot
Fix a regression introduced in the previous commit when the interface has a different resolution than 640×480 and framebuffer_blit is enabled.
Wed, 23 Apr 2014 19:19:32 +0200
Emmanuel Gil Peyrot
Add the screenshot feature, using P or Home like the original game.
Tue, 30 Sep 2014 17:14:24 +0200
Emmanuel Gil Peyrot
Switch to Python 3.x instead of 2.7.
Wed, 08 Oct 2014 18:34:27 +0200
Emmanuel Gil Peyrot
Use ARB_framebuffer_blit instead of a second rendering pass for scaled rendering, if supported, and remove framebuffer stuff from the Renderer.
Wed, 08 Oct 2014 16:34:24 +0200
Emmanuel Gil Peyrot
Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
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