Mercurial > touhou
log pytouhou/ui/opengl/renderer.pyx @ 579:b8df946d394d
age | author | description |
---|---|---|
Sun, 17 Aug 2014 16:16:58 +0200 | Emmanuel Gil Peyrot | Add grouping for OpenGL calls, making traces much more readable. |
Fri, 30 May 2014 16:51:38 +0200 | Emmanuel Gil Peyrot | Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one. |
Fri, 30 May 2014 16:40:36 +0200 | Emmanuel Gil Peyrot | Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES. |
Thu, 12 Dec 2013 13:47:17 +0100 | Emmanuel Gil Peyrot | Use vertex array objects, to be compatible with OpenGL 3.1+ core profile. |
Tue, 06 May 2014 20:12:08 +0200 | Emmanuel Gil Peyrot | Fix text sometimes being drawn with a wrong blend func. |
Sat, 19 Apr 2014 19:03:38 +0200 | Emmanuel Gil Peyrot | Fix a segfault happening at exit time on Windows. |
Thu, 19 Dec 2013 21:55:26 +0100 | Emmanuel Gil Peyrot | Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer. |