Sat, 10 May 2014 23:40:13 +0200 |
Emmanuel Gil Peyrot |
Automatically fallback on the SDL renderer if the OpenGL one can’t be imported.
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Sat, 05 Apr 2014 13:40:45 +0200 |
Emmanuel Gil Peyrot |
Move options to logical groups, to make the help a bit less dry; and disable friendly-fire by default.
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Thu, 19 Dec 2013 00:44:18 +0100 |
Emmanuel Gil Peyrot |
Display important messages in popups, instead of the terminal.
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Thu, 27 Mar 2014 21:30:04 +0100 |
Emmanuel Gil Peyrot |
Replace the --no-music option with --no-sound, disabling sound rendering altogether.
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Thu, 05 Dec 2013 02:16:31 +0100 |
Emmanuel Gil Peyrot |
Move the OpenGL backend to its own package.
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Thu, 05 Dec 2013 01:55:39 +0100 |
Emmanuel Gil Peyrot |
Add a pure SDL backend.
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Tue, 19 Nov 2013 14:19:14 +0100 |
Emmanuel Gil Peyrot |
Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
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Fri, 04 Oct 2013 14:27:11 +0200 |
Emmanuel Gil Peyrot |
Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
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Fri, 08 Nov 2013 13:40:53 +0100 |
Thibaut Girka |
[Boss rush] Mark removed lasers as such
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Fri, 08 Nov 2013 13:24:37 +0100 |
Thibaut Girka |
Fix boss mode
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Mon, 14 Oct 2013 12:11:01 +0200 |
Emmanuel Gil Peyrot |
Merge PlayerState into Player, fix player respawn position.
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Sat, 21 Sep 2013 20:26:39 +0200 |
Emmanuel Gil Peyrot |
Add friendly fire in netplay.
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Sat, 28 Sep 2013 20:11:41 +0200 |
Emmanuel Gil Peyrot |
Various netplay-related fixes.
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Fri, 27 Sep 2013 19:01:47 +0200 |
Emmanuel Gil Peyrot |
Merge netplay branch.
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Wed, 28 Dec 2011 19:42:48 +0100 |
Thibaut Girka |
Fix several synchro issues
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Wed, 28 Dec 2011 18:47:37 +0100 |
Thibaut Girka |
Fix consistency
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