log eosd @ 545:bcff39c920ab

age author description
Sat, 10 May 2014 23:40:13 +0200 Emmanuel Gil Peyrot Automatically fallback on the SDL renderer if the OpenGL one can’t be imported.
Sat, 05 Apr 2014 13:40:45 +0200 Emmanuel Gil Peyrot Move options to logical groups, to make the help a bit less dry; and disable friendly-fire by default.
Thu, 19 Dec 2013 00:44:18 +0100 Emmanuel Gil Peyrot Display important messages in popups, instead of the terminal.
Thu, 27 Mar 2014 21:30:04 +0100 Emmanuel Gil Peyrot Replace the --no-music option with --no-sound, disabling sound rendering altogether.
Thu, 05 Dec 2013 02:16:31 +0100 Emmanuel Gil Peyrot Move the OpenGL backend to its own package.
Thu, 05 Dec 2013 01:55:39 +0100 Emmanuel Gil Peyrot Add a pure SDL backend.
Tue, 19 Nov 2013 14:19:14 +0100 Emmanuel Gil Peyrot Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Fri, 04 Oct 2013 14:27:11 +0200 Emmanuel Gil Peyrot Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Fri, 08 Nov 2013 13:40:53 +0100 Thibaut Girka [Boss rush] Mark removed lasers as such
Fri, 08 Nov 2013 13:24:37 +0100 Thibaut Girka Fix boss mode
Mon, 14 Oct 2013 12:11:01 +0200 Emmanuel Gil Peyrot Merge PlayerState into Player, fix player respawn position.
Sat, 21 Sep 2013 20:26:39 +0200 Emmanuel Gil Peyrot Add friendly fire in netplay.
Sat, 28 Sep 2013 20:11:41 +0200 Emmanuel Gil Peyrot Various netplay-related fixes.
Fri, 27 Sep 2013 19:01:47 +0200 Emmanuel Gil Peyrot Merge netplay branch.
Wed, 28 Dec 2011 19:42:48 +0100 Thibaut Girka Fix several synchro issues
Wed, 28 Dec 2011 18:47:37 +0100 Thibaut Girka Fix consistency
Wed, 28 Dec 2011 18:45:09 +0100 Thibaut Girka Experimental netplay! Yay!
Sat, 14 Sep 2013 01:05:42 +0200 Emmanuel Gil Peyrot Move SDL context-manager and Window creation outside of main.
Wed, 11 Sep 2013 16:03:55 +0200 Emmanuel Gil Peyrot Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.
Fri, 06 Sep 2013 23:29:19 +0200 Emmanuel Gil Peyrot Add a context manager to initialize and shut down SDL outside of Window.
Sat, 31 Aug 2013 07:39:04 +0200 Emmanuel Gil Peyrot Add an option to choose which game to play; currently only EoSD is supported.
Fri, 30 Aug 2013 20:38:02 +0200 Thibaut Girka By default, only enable fps limiting if vsync doesn't do the job.
Sat, 17 Aug 2013 04:44:28 +0200 Emmanuel Gil Peyrot Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Sun, 11 Aug 2013 14:30:52 +0200 Emmanuel Gil Peyrot Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Fri, 30 Aug 2013 14:01:09 +0200 Emmanuel Gil Peyrot Use cythonize in setup.py, also compile .py files, and entirely remove pyximport support.
Tue, 16 Jul 2013 21:17:22 +0200 Emmanuel Gil Peyrot Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Tue, 16 Jul 2013 21:07:15 +0200 Emmanuel Gil Peyrot Refactor window management in its own class.
Tue, 16 Jul 2013 21:07:15 +0200 Emmanuel Gil Peyrot Add back music and SFX playback using SDL_mixer instead of pyglet, and add FLAC and Vorbis support.
Tue, 16 Jul 2013 21:13:56 +0200 Emmanuel Gil Peyrot Importing everything makes the --help slow, call parse_args before the imports.
Tue, 16 Jul 2013 21:13:56 +0200 Emmanuel Gil Peyrot Add a --verbosity option, to disable logging for machines with a very slow terminal.
Sat, 22 Jun 2013 23:16:03 +0200 Emmanuel Gil Peyrot Follow the PEP-0394 guidelines, migrating from python to python2.
Sun, 09 Jun 2013 22:53:25 +0200 Emmanuel Gil Peyrot Add a --no-particles option to remove particles.
Sun, 24 Mar 2013 10:29:37 +0100 Emmanuel Gil Peyrot Add MoF’s hints support, and fix the Text timeout interface.
Wed, 29 Aug 2012 18:38:29 +0200 Emmanuel Gil Peyrot Add the debug feature to start a game at the end of a replay.
Mon, 06 Aug 2012 23:01:33 +0200 Emmanuel Gil Peyrot Add an option to disable background.
Sun, 05 Aug 2012 16:37:26 +0200 Emmanuel Gil Peyrot Add the ability to save a replay.
Mon, 06 Aug 2012 22:52:22 +0200 Emmanuel Gil Peyrot Use a future-proof ECL parser.
Fri, 27 Jul 2012 18:43:48 +0200 Emmanuel Gil Peyrot Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Mon, 09 Jul 2012 22:12:04 +0200 Thibaut Girka Enable debug messages when using --debug
Sat, 07 Jul 2012 21:47:51 +0200 Thibaut Girka Clean up effects left behind by lasers in boss rush mode
Wed, 04 Jul 2012 23:53:18 +0200 Thibaut Girka Minor fix in boss rush mode
Wed, 04 Jul 2012 23:05:21 +0200 Emmanuel Gil Peyrot Clean music playback API a little.
Wed, 04 Jul 2012 22:52:02 +0200 Thibaut Girka Increase player's power stats during skipped frames in boss rush mode.
Wed, 04 Jul 2012 21:38:00 +0200 Emmanuel Gil Peyrot Implement continues when the lives fall bellow 0.
Wed, 04 Jul 2012 18:08:57 +0200 Emmanuel Gil Peyrot Print an error when all the needed files aren’t present.
Sun, 01 Jul 2012 18:07:33 +0200 Thibaut Girka Skip dialogs in the boss rush mode, and make boss rush skipping faster
Sun, 01 Jul 2012 01:07:41 +0200 Thibaut Girka Add options to set FPS limit and disable double buffering
Sat, 30 Jun 2012 20:50:37 +0200 Emmanuel Gil Peyrot Prevent story mode in easy to go beyond stage 5.