log pytouhou/game/player.py @ 324:c412df42aa15

age author description
Tue, 13 Mar 2012 18:38:14 +0100 Thibaut Girka Update attribute names to reflect the actual interface.
Sat, 10 Mar 2012 20:37:15 +0100 Thibaut Girka Add score/effective_score distinction and prepare for highscore handling.
Tue, 21 Feb 2012 14:28:38 +0100 Emmanuel Gil Peyrot Add player lasers for MarisaB.
Sun, 05 Feb 2012 23:41:55 +0100 Thibaut Girka Partially implement lasers.
Mon, 23 Jan 2012 02:04:13 +0100 Emmanuel Gil Peyrot Use better defaults for player, and start the stage as if in practice mode.
Sat, 21 Jan 2012 21:03:53 +0100 Emmanuel Gil Peyrot Use the correct animation for player death.
Sun, 01 Jan 2012 19:47:34 +0100 Thibaut Girka Implement ANM0 interrupts
Sat, 31 Dec 2011 16:31:10 +0100 Emmanuel Gil Peyrot Do a little cleanup, and fix PCB SHT usage.
Mon, 19 Dec 2011 21:35:40 +0100 Thibaut Girka Move game size in the game's definition, and don't keep changing the window's size.
Sun, 18 Dec 2011 14:14:32 +0100 Emmanuel Gil Peyrot Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Fri, 25 Nov 2011 23:41:24 +0100 Thibaut Girka Make death animation closer to the original
Sat, 05 Nov 2011 19:43:11 +0100 Thibaut Girka Fix ReimuA, and refactor Player a bit.
Mon, 31 Oct 2011 09:38:57 -0700 Emmanuel Gil Peyrot Implement orbs.
Sun, 30 Oct 2011 11:31:19 -0700 Emmanuel Gil Peyrot Modify difficulty when it has to.
Sun, 30 Oct 2011 11:29:08 -0700 Emmanuel Gil Peyrot Do the right action when collecting an item.
Sat, 29 Oct 2011 14:21:42 -0700 Emmanuel Gil Peyrot Add a subclass for each character, and implement player attacks.
Fri, 28 Oct 2011 12:38:26 +0200 Thibaut Girka Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thu, 27 Oct 2011 15:09:42 -0700 Emmanuel Gil Peyrot Set the correct invulnerability time.
Thu, 27 Oct 2011 15:09:42 -0700 Emmanuel Gil Peyrot Fix a few things about particles.
Wed, 26 Oct 2011 02:38:50 -0700 Emmanuel Gil Peyrot When touched, drop the items at the right place, and add precisions about particles.
Sun, 23 Oct 2011 14:50:44 -0700 Emmanuel Gil Peyrot Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Sat, 22 Oct 2011 06:21:38 -0700 Emmanuel Gil Peyrot Add grazing check.
Fri, 21 Oct 2011 10:45:07 -0700 Emmanuel Gil Peyrot Don’t collect the items you drop while dying…
Fri, 21 Oct 2011 09:37:23 -0700 Emmanuel Gil Peyrot Move effects where they should be.