Thu, 14 Apr 2016 21:18:03 +0100 |
Emmanuel Gil Peyrot |
Make sdl.Window inherit from gui.Window, so we can swap implementations.
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Sun, 29 Mar 2015 00:08:20 +0100 |
Emmanuel Gil Peyrot |
Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
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Wed, 26 Nov 2014 13:36:38 +0100 |
Emmanuel Gil Peyrot |
Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
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Sat, 25 Oct 2014 18:49:41 +0200 |
Emmanuel Gil Peyrot |
Fix a regression introduced in the previous commit when the interface has a different resolution than 640×480 and framebuffer_blit is enabled.
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Sat, 18 Oct 2014 18:04:43 +0200 |
Emmanuel Gil Peyrot |
Make frameskip actually skip the rendering part, not just the buffer swap.
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Fri, 10 Oct 2014 15:59:11 +0200 |
Emmanuel Gil Peyrot |
Add a frameskip option, and use swap interval to implement it.
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Mon, 04 Aug 2014 18:18:55 +0200 |
Emmanuel Gil Peyrot |
Make Runner.update callable from Python code.
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Thu, 29 May 2014 12:31:55 +0200 |
Emmanuel Gil Peyrot |
Refactor graphics backend selection, to make them fallbackable and optional.
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Tue, 27 May 2014 19:25:33 +0200 |
Emmanuel Gil Peyrot |
Don’t store framerate limit in the Window while it already is in the Clock.
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Mon, 10 Feb 2014 18:03:50 +0100 |
Emmanuel Gil Peyrot |
Optimise Clock a bit more.
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Thu, 05 Dec 2013 01:55:39 +0100 |
Emmanuel Gil Peyrot |
Add a pure SDL backend.
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Fri, 04 Oct 2013 14:27:11 +0200 |
Emmanuel Gil Peyrot |
Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
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Fri, 04 Oct 2013 14:32:28 +0200 |
Emmanuel Gil Peyrot |
Fix gcc’s warnings with -Wall -Wextra.
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Wed, 11 Sep 2013 15:55:19 +0200 |
Emmanuel Gil Peyrot |
Make the window resizable, and scale its content correctly.
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Wed, 11 Sep 2013 00:36:52 +0200 |
Emmanuel Gil Peyrot |
Make GameRunner inherit from a Runner base class, to bypass Python calls in Window.
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Thu, 05 Sep 2013 23:11:54 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
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