Mercurial > touhou
log pytouhou/ui/opengl/texture.pyx @ 599:d471b07ce4fd
age | author | description |
---|---|---|
Sun, 05 Oct 2014 17:46:51 +0200 | Emmanuel Gil Peyrot | Don’t call gl*DebugGroup if it isn’t exposed by the driver. |
Sun, 07 Sep 2014 13:26:41 +0200 | Emmanuel Gil Peyrot | Fix a compilation issue on Cython 0.20. |
Sun, 17 Aug 2014 16:16:58 +0200 | Emmanuel Gil Peyrot | Add grouping for OpenGL calls, making traces much more readable. |
Fri, 30 May 2014 16:40:36 +0200 | Emmanuel Gil Peyrot | Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES. |
Wed, 18 Dec 2013 18:15:45 +0100 | Emmanuel Gil Peyrot | Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change. |
Sat, 07 Dec 2013 21:37:55 +0100 | Emmanuel Gil Peyrot | Don’t crash if SDL2_ttf couldn’t render a specific string. |
Fri, 06 Dec 2013 19:02:42 +0100 | Emmanuel Gil Peyrot | Add an indirection layer for textures, to cope with drivers assigning them random names. |