log pytouhou/ui/opengl/backend.pyx @ 758:daa23a4ff24d

age author description
2017-05-14 Emmanuel Gil Peyrot Add a GLFW implementation of gui.Window.
2016-04-14 Emmanuel Gil Peyrot Make sdl.Window inherit from gui.Window, so we can swap implementations.
2015-03-28 Emmanuel Gil Peyrot Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
2015-03-26 Emmanuel Gil Peyrot Request a RGB888 context, since SDL2’s default of RGB332 sucks.
2014-12-21 Emmanuel Gil Peyrot Add back a GL_QUADS path for legacy applications.
2014-12-21 Emmanuel Gil Peyrot Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
2014-12-21 Emmanuel Gil Peyrot Remove generic usage of GL_DRAW_FRAMEBUFFER which was introduced in GL 3.0 with framebuffer_blit.
2014-10-19 Emmanuel Gil Peyrot Fix legacy OpenGL support, and detect the absence of non-legacy context with libepoxy.
2014-10-16 Emmanuel Gil Peyrot Only selects between GL_TRIANGLE_STRIP and GL_TRIANGLES once, in the backend.
2014-04-23 Emmanuel Gil Peyrot Add the screenshot feature, using P or Home like the original game.
2014-09-30 Emmanuel Gil Peyrot Switch to Python 3.x instead of 2.7.
2014-10-10 Emmanuel Gil Peyrot Add a frameskip option, and use swap interval to implement it.
2014-10-08 Emmanuel Gil Peyrot Use ARB_framebuffer_blit instead of a second rendering pass for scaled rendering, if supported, and remove framebuffer stuff from the Renderer.
2014-10-08 Emmanuel Gil Peyrot Use primitive-restart to lower the size of our ibo, if supported.
2014-10-05 Emmanuel Gil Peyrot Use libepoxy to discover the actual GL version we are using, and available extensions.
2014-10-05 Emmanuel Gil Peyrot Don’t call gl*DebugGroup if it isn’t exposed by the driver.
2014-08-17 Emmanuel Gil Peyrot Add grouping for OpenGL calls, making traces much more readable.
2014-05-30 Emmanuel Gil Peyrot Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
2013-12-12 Emmanuel Gil Peyrot Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
2014-05-30 Emmanuel Gil Peyrot Don’t hardcode GLSL version in our shaders, instead make them dependent on GL version.
2014-05-30 Emmanuel Gil Peyrot Make the OpenGL flavor and version options work.
2014-04-19 Emmanuel Gil Peyrot Switch to libepoxy instead of libGLEW, which will help with OpenGL portability.
2014-05-30 Emmanuel Gil Peyrot Make both double- and single-buffer available on the CLI, but default to SDL’s default.
2014-05-29 Emmanuel Gil Peyrot Refactor graphics backend selection, to make them fallbackable and optional.