Mercurial > touhou
log pytouhou/ui/opengl/backend.pxd @ 768:dbe2ddca4a8b
age | author | description |
---|---|---|
Sun, 14 May 2017 20:14:03 +0100 | Emmanuel Gil Peyrot | Add a GLFW implementation of gui.Window. |
Thu, 14 Apr 2016 21:18:03 +0100 | Emmanuel Gil Peyrot | Make sdl.Window inherit from gui.Window, so we can swap implementations. |
Sun, 21 Dec 2014 18:52:18 +0100 | Emmanuel Gil Peyrot | Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path. |
Thu, 16 Oct 2014 21:40:54 +0200 | Emmanuel Gil Peyrot | Only selects between GL_TRIANGLE_STRIP and GL_TRIANGLES once, in the backend. |