Tue, 18 Oct 2011 13:17:23 -0700 |
Emmanuel Gil Peyrot |
Better enemy death, with animation and (hopefully) correct flags handling.
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Mon, 10 Oct 2011 19:01:23 +0200 |
Thibaut Girka |
Remove remaining pop_enemy/new_enemy mess
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Mon, 10 Oct 2011 18:56:13 +0200 |
Thibaut Girka |
Minor cleanup
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Mon, 10 Oct 2011 18:34:36 +0200 |
Thibaut Girka |
Rename a few functions, move a few things around...
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Sun, 09 Oct 2011 16:55:18 -0700 |
Emmanuel Gil Peyrot |
Implement enemy killing.
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Sun, 09 Oct 2011 15:32:43 -0700 |
Emmanuel Gil Peyrot |
Add collisions with enemies and items.
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Tue, 04 Oct 2011 23:32:02 +0200 |
Thibaut Girka |
Merge GameState into Game. TODO: Merge PlayerState into Player
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Sun, 25 Sep 2011 21:00:43 +0200 |
Thibaut Girka |
Add max bullets limit
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Fri, 23 Sep 2011 02:52:09 -0700 |
Emmanuel Gil Peyrot |
Implement instruction 74.
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Fri, 16 Sep 2011 11:21:33 -0700 |
Emmanuel Gil Peyrot |
Add support for enemy spawnling enemies.
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Sun, 11 Sep 2011 05:13:43 -0700 |
Emmanuel Gil Peyrot |
Fix initial angle of bullets with bullet_launch_offset enabled.
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Sat, 10 Sep 2011 22:48:56 +0200 |
Thibaut Girka |
Introduce characters!
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Sat, 10 Sep 2011 11:58:24 +0200 |
Thibaut Girka |
Various optimizations
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Thu, 08 Sep 2011 12:46:05 +0200 |
Thibaut Girka |
Small refactoring and massive performance improvement
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Tue, 06 Sep 2011 13:54:40 +0200 |
Thibaut Girka |
Implement bullet_launch_offset thing
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Tue, 06 Sep 2011 00:26:13 +0200 |
Thibaut Girka |
Move everything graphical to pytouhou.opengl!
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