log pytouhou/ui/window.pyx @ 772:7492d384d122 default tip

age author description
2016-04-14 Emmanuel Gil Peyrot Make sdl.Window inherit from gui.Window, so we can swap implementations.
2015-03-28 Emmanuel Gil Peyrot Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
2014-11-26 Emmanuel Gil Peyrot Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
2014-10-25 Emmanuel Gil Peyrot Fix a regression introduced in the previous commit when the interface has a different resolution than 640×480 and framebuffer_blit is enabled.
2014-10-18 Emmanuel Gil Peyrot Make frameskip actually skip the rendering part, not just the buffer swap.
2014-10-10 Emmanuel Gil Peyrot Add a frameskip option, and use swap interval to implement it.
2014-10-08 Emmanuel Gil Peyrot Prevent a traceback when we call Window.run without a runner set.
2014-08-04 Emmanuel Gil Peyrot Make Runner.update callable from Python code.
2014-05-29 Emmanuel Gil Peyrot Refactor graphics backend selection, to make them fallbackable and optional.
2014-05-27 Emmanuel Gil Peyrot Don’t store framerate limit in the Window while it already is in the Clock.
2014-02-10 Emmanuel Gil Peyrot Optimise Clock a bit more.
2013-12-05 Emmanuel Gil Peyrot Move the OpenGL backend to its own package.
2013-12-05 Emmanuel Gil Peyrot Add a pure SDL backend.
2013-12-05 Emmanuel Gil Peyrot Make Window able to not initialise OpenGL.
2013-10-04 Emmanuel Gil Peyrot Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
2013-10-14 Emmanuel Gil Peyrot Test target FPS for natural instead of non-zero.
2013-10-04 Emmanuel Gil Peyrot Fix gcc’s warnings with -Wall -Wextra.
2013-09-13 Emmanuel Gil Peyrot Move SDL context-manager and Window creation outside of main.
2013-09-11 Emmanuel Gil Peyrot Make the window resizable, and scale its content correctly.
2013-09-10 Emmanuel Gil Peyrot Make GameRunner inherit from a Runner base class, to bypass Python calls in Window.
2013-09-06 Emmanuel Gil Peyrot Add a context manager to initialize and shut down SDL outside of Window.
2013-09-05 Emmanuel Gil Peyrot Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
2013-07-16 Emmanuel Gil Peyrot Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
2013-09-02 Emmanuel Gil Peyrot Make pytouhou.lib.sdl cimportable, and convert pytouhou.ui.window.* to extension types.
2013-08-30 Thibaut Girka By default, only enable fps limiting if vsync doesn't do the job.
2013-08-30 Emmanuel Gil Peyrot Add back Windows support, using GLEW for OpenGL.
2013-07-16 Emmanuel Gil Peyrot Replace Pyglet with our own Cython OpenGL wrapper. base pytouhou/ui/window.py@4adbcf41b349