2016-04-14 |
Emmanuel Gil Peyrot |
Make sdl.Window inherit from gui.Window, so we can swap implementations.
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2015-03-28 |
Emmanuel Gil Peyrot |
Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
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2014-11-26 |
Emmanuel Gil Peyrot |
Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
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2014-10-25 |
Emmanuel Gil Peyrot |
Fix a regression introduced in the previous commit when the interface has a different resolution than 640×480 and framebuffer_blit is enabled.
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2014-10-18 |
Emmanuel Gil Peyrot |
Make frameskip actually skip the rendering part, not just the buffer swap.
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2014-10-10 |
Emmanuel Gil Peyrot |
Add a frameskip option, and use swap interval to implement it.
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2014-10-08 |
Emmanuel Gil Peyrot |
Prevent a traceback when we call Window.run without a runner set.
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2014-08-04 |
Emmanuel Gil Peyrot |
Make Runner.update callable from Python code.
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2014-05-29 |
Emmanuel Gil Peyrot |
Refactor graphics backend selection, to make them fallbackable and optional.
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2014-05-27 |
Emmanuel Gil Peyrot |
Don’t store framerate limit in the Window while it already is in the Clock.
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2014-02-10 |
Emmanuel Gil Peyrot |
Optimise Clock a bit more.
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2013-12-05 |
Emmanuel Gil Peyrot |
Move the OpenGL backend to its own package.
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2013-12-05 |
Emmanuel Gil Peyrot |
Add a pure SDL backend.
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2013-12-05 |
Emmanuel Gil Peyrot |
Make Window able to not initialise OpenGL.
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2013-10-04 |
Emmanuel Gil Peyrot |
Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
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2013-10-14 |
Emmanuel Gil Peyrot |
Test target FPS for natural instead of non-zero.
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2013-10-04 |
Emmanuel Gil Peyrot |
Fix gcc’s warnings with -Wall -Wextra.
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2013-09-13 |
Emmanuel Gil Peyrot |
Move SDL context-manager and Window creation outside of main.
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2013-09-11 |
Emmanuel Gil Peyrot |
Make the window resizable, and scale its content correctly.
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2013-09-10 |
Emmanuel Gil Peyrot |
Make GameRunner inherit from a Runner base class, to bypass Python calls in Window.
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2013-09-06 |
Emmanuel Gil Peyrot |
Add a context manager to initialize and shut down SDL outside of Window.
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2013-09-05 |
Emmanuel Gil Peyrot |
Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
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2013-07-16 |
Emmanuel Gil Peyrot |
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
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2013-09-02 |
Emmanuel Gil Peyrot |
Make pytouhou.lib.sdl cimportable, and convert pytouhou.ui.window.* to extension types.
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2013-08-30 |
Thibaut Girka |
By default, only enable fps limiting if vsync doesn't do the job.
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2013-08-30 |
Emmanuel Gil Peyrot |
Add back Windows support, using GLEW for OpenGL.
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2013-07-16 |
Emmanuel Gil Peyrot |
Replace Pyglet with our own Cython OpenGL wrapper.
base
pytouhou/ui/window.py@4adbcf41b349
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