Wed, 08 Oct 2014 14:28:37 +0200 |
Emmanuel Gil Peyrot |
Use primitive-restart to lower the size of our ibo, if supported.
|
Sun, 05 Oct 2014 17:46:51 +0200 |
Emmanuel Gil Peyrot |
Don’t call gl*DebugGroup if it isn’t exposed by the driver.
|
Sun, 17 Aug 2014 16:16:58 +0200 |
Emmanuel Gil Peyrot |
Add grouping for OpenGL calls, making traces much more readable.
|
Fri, 30 May 2014 16:51:38 +0200 |
Emmanuel Gil Peyrot |
Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.
|
Fri, 30 May 2014 16:40:36 +0200 |
Emmanuel Gil Peyrot |
Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
|
Thu, 12 Dec 2013 13:47:17 +0100 |
Emmanuel Gil Peyrot |
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
|
Tue, 06 May 2014 20:12:08 +0200 |
Emmanuel Gil Peyrot |
Fix text sometimes being drawn with a wrong blend func.
|
Sat, 19 Apr 2014 19:03:38 +0200 |
Emmanuel Gil Peyrot |
Fix a segfault happening at exit time on Windows.
|
Thu, 19 Dec 2013 21:55:26 +0100 |
Emmanuel Gil Peyrot |
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
|
Thu, 12 Dec 2013 13:15:43 +0100 |
Emmanuel Gil Peyrot |
Store the indices of the framebuffer in a static ibo.
|
Sat, 07 Dec 2013 14:15:43 +0100 |
Emmanuel Gil Peyrot |
Use shorts instead of ints for vertex position, reducing the size of a vertex to 20 bytes from 24.
|
Fri, 06 Dec 2013 19:02:42 +0100 |
Emmanuel Gil Peyrot |
Add an indirection layer for textures, to cope with drivers assigning them random names.
|
Thu, 05 Dec 2013 02:16:31 +0100 |
Emmanuel Gil Peyrot |
Move the OpenGL backend to its own package.
base
pytouhou/ui/renderer.pyx@7b91a069759c
|