log pytouhou/ui/opengl/shader.pyx @ 575:e4c9eafab6d0

age author description
Fri, 30 May 2014 16:40:36 +0200 Emmanuel Gil Peyrot Don’t hardcode GLSL version in our shaders, instead make them dependent on GL version.
Wed, 18 Dec 2013 17:53:29 +0100 Emmanuel Gil Peyrot Make matrix a struct.
Thu, 05 Dec 2013 02:16:31 +0100 Emmanuel Gil Peyrot Move the OpenGL backend to its own package. base pytouhou/ui/shader.pyx@e2ea7a6e3875