log pytouhou/ui/opengl/gamerenderer.pyx @ 722:e71ea8214ee2

age author description
2015-03-28 Emmanuel Gil Peyrot Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
2014-12-21 Emmanuel Gil Peyrot Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
2014-11-26 Emmanuel Gil Peyrot Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
2014-10-25 Emmanuel Gil Peyrot Fix a regression introduced in the previous commit when the interface has a different resolution than 640×480 and framebuffer_blit is enabled.
2014-04-23 Emmanuel Gil Peyrot Add the screenshot feature, using P or Home like the original game.
2014-09-30 Emmanuel Gil Peyrot Switch to Python 3.x instead of 2.7.
2014-10-08 Emmanuel Gil Peyrot Use ARB_framebuffer_blit instead of a second rendering pass for scaled rendering, if supported, and remove framebuffer stuff from the Renderer.
2014-10-08 Emmanuel Gil Peyrot Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
2014-10-05 Emmanuel Gil Peyrot Don’t call gl*DebugGroup if it isn’t exposed by the driver.
2014-08-17 Emmanuel Gil Peyrot Add grouping for OpenGL calls, making traces much more readable.
2014-07-09 Emmanuel Gil Peyrot Don’t render spellcard background when --no-background is passed.
2014-05-30 Emmanuel Gil Peyrot Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.
2014-05-29 Emmanuel Gil Peyrot Refactor graphics backend selection, to make them fallbackable and optional.
2014-05-10 Emmanuel Gil Peyrot Fix warnings introduced in Cython 0.20, when more than one pointer is defined on the same line.
2013-12-18 Emmanuel Gil Peyrot Make matrix a struct.
2013-12-07 Emmanuel Gil Peyrot Optimise background rendering.
2013-12-07 Emmanuel Gil Peyrot Don’t crash if SDL2_ttf couldn’t render a specific string.
2014-05-11 Emmanuel Gil Peyrot Merge the lists Game.texts and Game.native_texts into the Game.texts dict.
2013-12-06 Emmanuel Gil Peyrot Add an indirection layer for textures, to cope with drivers assigning them random names.
2013-12-05 Emmanuel Gil Peyrot Move the OpenGL backend to its own package. base pytouhou/ui/gamerenderer.pyx@f3abecd96ad3