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touhou
log pytouhou/ui/opengl/gamerenderer.pyx @ 722:
e71ea8214ee2
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2015-03-28
Emmanuel Gil Peyrot
Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
2014-12-21
Emmanuel Gil Peyrot
Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
2014-11-26
Emmanuel Gil Peyrot
Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
2014-10-25
Emmanuel Gil Peyrot
Fix a regression introduced in the previous commit when the interface has a different resolution than 640×480 and framebuffer_blit is enabled.
2014-04-23
Emmanuel Gil Peyrot
Add the screenshot feature, using P or Home like the original game.
2014-09-30
Emmanuel Gil Peyrot
Switch to Python 3.x instead of 2.7.
2014-10-08
Emmanuel Gil Peyrot
Use ARB_framebuffer_blit instead of a second rendering pass for scaled rendering, if supported, and remove framebuffer stuff from the Renderer.
2014-10-08
Emmanuel Gil Peyrot
Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
2014-10-05
Emmanuel Gil Peyrot
Don’t call gl*DebugGroup if it isn’t exposed by the driver.
2014-08-17
Emmanuel Gil Peyrot
Add grouping for OpenGL calls, making traces much more readable.
2014-07-09
Emmanuel Gil Peyrot
Don’t render spellcard background when --no-background is passed.
2014-05-30
Emmanuel Gil Peyrot
Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.
2014-05-29
Emmanuel Gil Peyrot
Refactor graphics backend selection, to make them fallbackable and optional.
2014-05-10
Emmanuel Gil Peyrot
Fix warnings introduced in Cython 0.20, when more than one pointer is defined on the same line.
2013-12-18
Emmanuel Gil Peyrot
Make matrix a struct.
2013-12-07
Emmanuel Gil Peyrot
Optimise background rendering.
2013-12-07
Emmanuel Gil Peyrot
Don’t crash if SDL2_ttf couldn’t render a specific string.
2014-05-11
Emmanuel Gil Peyrot
Merge the lists Game.texts and Game.native_texts into the Game.texts dict.
2013-12-06
Emmanuel Gil Peyrot
Add an indirection layer for textures, to cope with drivers assigning them random names.
2013-12-05
Emmanuel Gil Peyrot
Move the OpenGL backend to its own package.
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pytouhou/ui/gamerenderer.pyx@f3abecd96ad3
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