log pytouhou/game/bullet.pyx @ 441:e8dc95a2a287

age author description
Fri, 30 Aug 2013 14:16:08 +0200 Emmanuel Gil Peyrot Add a base Element class for every object in pytouhou.game.
Sun, 11 Aug 2013 14:23:50 +0200 Emmanuel Gil Peyrot Always run the first frame of an ANMRunner.
Sat, 03 Aug 2013 15:49:04 +0200 Emmanuel Gil Peyrot Remove AnmWrapper, since ANMs are lists of entries now.
Thu, 22 Aug 2013 12:21:12 +0200 Emmanuel Gil Peyrot Remove the type of the self argument in extension types, as it clutters the code with useless information.
Mon, 12 Nov 2012 18:34:24 +0100 Emmanuel Gil Peyrot Use only half-size hitboxes for player.
Sun, 21 Oct 2012 23:02:40 +0200 Emmanuel Gil Peyrot Make particles behave as in the original game.
Tue, 02 Oct 2012 13:27:05 +0200 Emmanuel Gil Peyrot Make rendering of multiple-sprites elements work like single-sprites.
Sat, 07 Jul 2012 23:16:03 +0200 Thibaut Girka Fix bullet cancellation... again...
Sun, 01 Jul 2012 11:43:38 +0200 Thibaut Girka Fix bullet cancellation and removal
Thu, 21 Jun 2012 19:59:41 +0200 Emmanuel Gil Peyrot Fix some replay synchronization issues and update the TODO.
Wed, 14 Mar 2012 19:27:39 +0100 Thibaut Girka Fix Sakuya's daggers in stage 6.
Tue, 13 Mar 2012 18:38:14 +0100 Thibaut Girka Update attribute names to reflect the actual interface.
Mon, 23 Jan 2012 22:04:40 +0100 Thibaut Girka Fix Sakuya's bouncing knives
Sun, 22 Jan 2012 22:38:58 +0100 Thibaut Girka Implement bullet flags 1024 and 2048 (bouncing bullet).
Sun, 22 Jan 2012 22:03:57 +0100 Thibaut Girka Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.