log pytouhou/ui/sdl/sprite.pyx @ 571:e992927f07a8

age author description
2013-12-19 Emmanuel Gil Peyrot Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
2013-12-18 Emmanuel Gil Peyrot Use Sprite C arrays instead of their tuple representation where it makes sense.
2013-12-18 Emmanuel Gil Peyrot Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change.
2013-12-05 Emmanuel Gil Peyrot Remove some useless optimisations now that cython does them for us.
2013-12-05 Emmanuel Gil Peyrot Add a pure SDL backend.