Mercurial > touhou
log pytouhou/ui/sdl/sprite.pyx @ 571:e992927f07a8
age | author | description |
---|---|---|
2013-12-19 | Emmanuel Gil Peyrot | Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer. |
2013-12-18 | Emmanuel Gil Peyrot | Use Sprite C arrays instead of their tuple representation where it makes sense. |
2013-12-18 | Emmanuel Gil Peyrot | Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change. |
2013-12-05 | Emmanuel Gil Peyrot | Remove some useless optimisations now that cython does them for us. |
2013-12-05 | Emmanuel Gil Peyrot | Add a pure SDL backend. |