Sun, 15 Jan 2012 15:22:26 +0100 |
Emmanuel Gil Peyrot |
Use the correct behaviour for flag 1 in bullet.
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Sun, 01 Jan 2012 19:47:34 +0100 |
Thibaut Girka |
Implement ANM0 interrupts
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Sat, 31 Dec 2011 02:15:51 +0100 |
Thibaut Girka |
Hopefully implement “accelerating” bullets
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Sun, 18 Dec 2011 14:14:32 +0100 |
Emmanuel Gil Peyrot |
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
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Sun, 16 Oct 2011 07:41:26 -0700 |
Emmanuel Gil Peyrot |
Implement player bullets in Bullet.
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Tue, 11 Oct 2011 11:29:33 +0200 |
Thibaut Girka |
Add bullet cancel anim support
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Mon, 10 Oct 2011 18:56:13 +0200 |
Thibaut Girka |
Minor cleanup
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Mon, 10 Oct 2011 18:34:36 +0200 |
Thibaut Girka |
Rename a few functions, move a few things around...
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Sun, 09 Oct 2011 15:32:43 -0700 |
Emmanuel Gil Peyrot |
Add collisions with enemies and items.
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Tue, 04 Oct 2011 23:32:02 +0200 |
Thibaut Girka |
Merge GameState into Game. TODO: Merge PlayerState into Player
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Tue, 04 Oct 2011 18:13:26 +0200 |
Thibaut Girka |
Fix bullet flags 16 and 32 handling
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Mon, 03 Oct 2011 22:20:03 +0200 |
Thibaut Girka |
Fix bullet orientation in some cases (Meiling's last spellcard)
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Sun, 25 Sep 2011 20:56:14 +0200 |
Thibaut Girka |
Simple collision detection
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Sat, 10 Sep 2011 16:13:54 +0200 |
Thibaut Girka |
Fix bullets
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Sat, 10 Sep 2011 12:16:36 +0200 |
Thibaut Girka |
Fix a few things with special bullet flags
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