Wed, 04 Jul 2012 23:05:21 +0200 |
Emmanuel Gil Peyrot |
Clean music playback API a little.
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Sat, 30 Jun 2012 13:02:24 +0200 |
Thibaut Girka |
Add a GameRunner.load_game method to allow level changes.
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Thu, 21 Jun 2012 15:01:25 +0200 |
Emmanuel Gil Peyrot |
Display the text when collecting an item.
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Fri, 23 Mar 2012 16:27:07 +0100 |
Thibaut Girka |
Add out-of-screen item indicators.
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Tue, 13 Mar 2012 19:18:14 +0100 |
Thibaut Girka |
Rename a few attributes/methods to make a little more sense.
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Tue, 13 Mar 2012 18:38:14 +0100 |
Thibaut Girka |
Update attribute names to reflect the actual interface.
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Tue, 21 Feb 2012 14:28:38 +0100 |
Emmanuel Gil Peyrot |
Add player lasers for MarisaB.
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Sun, 12 Feb 2012 16:06:03 +0100 |
Emmanuel Gil Peyrot |
Implement dialogs (MSG files).
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Sun, 05 Feb 2012 23:41:55 +0100 |
Thibaut Girka |
Partially implement lasers.
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Tue, 24 Jan 2012 00:56:31 +0100 |
Thibaut Girka |
Fix visibility handling
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Sun, 22 Jan 2012 18:03:47 +0100 |
Thibaut Girka |
Preload textures to avoid slowdowns during gameplay
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Mon, 02 Jan 2012 15:46:29 +0100 |
Emmanuel Gil Peyrot |
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
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Sun, 18 Dec 2011 21:23:51 +0100 |
Thibaut Girka |
Make pytouhou.ui.{background,texture} Cython modules as they are only used by Cython modules.
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Sun, 18 Dec 2011 20:47:48 +0100 |
Thibaut Girka |
Refactor rendering code a bit.
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Sun, 18 Dec 2011 19:51:29 +0100 |
Emmanuel Gil Peyrot |
Don’t try to render effect if there is no game.
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Sat, 17 Dec 2011 21:18:39 +0100 |
Emmanuel Gil Peyrot |
Change background during spellcards.
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Tue, 01 Nov 2011 13:50:33 +0100 |
Thibaut Girka |
Rename pytouhou.opengl to pytouhou.ui, makes much more sense that way.
base
pytouhou/opengl/gamerenderer.pyx@16b5a912068e
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