Mercurial > touhou
log pytouhou/ui/opengl/gamerenderer.pxd @ 751:eab7dde1164f
age | author | description |
---|---|---|
Sun, 29 Mar 2015 00:08:20 +0100 | Emmanuel Gil Peyrot | Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call. |
Sun, 21 Dec 2014 18:52:18 +0100 | Emmanuel Gil Peyrot | Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path. |
Wed, 08 Oct 2014 16:34:24 +0200 | Emmanuel Gil Peyrot | Simplify framebuffer rendering with glDrawArrays, and move it all to its own file. |
Sat, 10 May 2014 22:20:22 +0200 | Emmanuel Gil Peyrot | Fix warnings introduced in Cython 0.20, when more than one pointer is defined on the same line. |
Wed, 18 Dec 2013 17:53:29 +0100 | Emmanuel Gil Peyrot | Make matrix a struct. |
Sat, 07 Dec 2013 22:16:38 +0100 | Emmanuel Gil Peyrot | Optimise background rendering. |
Sun, 11 May 2014 20:25:07 +0200 | Emmanuel Gil Peyrot | Merge the lists Game.texts and Game.native_texts into the Game.texts dict. |