Mon, 10 Oct 2011 18:34:36 +0200 |
Thibaut Girka |
Rename a few functions, move a few things around...
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Sun, 09 Oct 2011 15:32:43 -0700 |
Emmanuel Gil Peyrot |
Add collisions with enemies and items.
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Tue, 04 Oct 2011 23:32:02 +0200 |
Thibaut Girka |
Merge GameState into Game. TODO: Merge PlayerState into Player
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Tue, 04 Oct 2011 18:13:26 +0200 |
Thibaut Girka |
Fix bullet flags 16 and 32 handling
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Mon, 03 Oct 2011 22:20:03 +0200 |
Thibaut Girka |
Fix bullet orientation in some cases (Meiling's last spellcard)
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Sun, 25 Sep 2011 20:56:14 +0200 |
Thibaut Girka |
Simple collision detection
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Sat, 10 Sep 2011 16:13:54 +0200 |
Thibaut Girka |
Fix bullets
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Sat, 10 Sep 2011 12:16:36 +0200 |
Thibaut Girka |
Fix a few things with special bullet flags
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Sat, 10 Sep 2011 11:58:24 +0200 |
Thibaut Girka |
Various optimizations
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Sat, 10 Sep 2011 01:26:30 +0200 |
Thibaut Girka |
Add support for launch animations! (Warning: slow :()
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Thu, 08 Sep 2011 12:46:05 +0200 |
Thibaut Girka |
Small refactoring and massive performance improvement
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Wed, 07 Sep 2011 00:29:12 +0200 |
Thibaut Girka |
Fix special bullet function/flags handling
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Tue, 06 Sep 2011 00:26:13 +0200 |
Thibaut Girka |
Move everything graphical to pytouhou.opengl!
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Mon, 05 Sep 2011 23:04:43 +0200 |
Thibaut Girka |
(almost) implement Cirno's freezing spellcard
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Mon, 05 Sep 2011 22:40:46 +0200 |
Thibaut Girka |
Minor refactoring
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Sun, 04 Sep 2011 23:50:00 +0200 |
Thibaut Girka |
Refactor \o/
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