log pytouhou/vm/eclrunner.py @ 481:ef2aca7738d5

age author description
Mon, 19 Dec 2011 20:29:30 +0100 Thibaut Girka Remove useless and occasionally problematic (think about non-utf8 terminals) print calls.
Sat, 17 Dec 2011 21:18:39 +0100 Emmanuel Gil Peyrot Change background during spellcards.
Sat, 05 Nov 2011 20:19:15 +0100 Thibaut Girka Minor refactoring
Sat, 29 Oct 2011 11:42:22 +0200 Thibaut Girka Fix ECL function calls... again
Fri, 28 Oct 2011 23:07:45 +0200 Thibaut Girka Fix ECL function calls
Fri, 28 Oct 2011 12:38:26 +0200 Thibaut Girka Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thu, 27 Oct 2011 15:17:21 -0700 Emmanuel Gil Peyrot Use the right “random” item drop function.
Thu, 27 Oct 2011 15:09:42 -0700 Emmanuel Gil Peyrot Fix a few things about particles.
Wed, 26 Oct 2011 03:03:39 -0700 Emmanuel Gil Peyrot Don’t reinitialize variables when another sub is called.
Wed, 26 Oct 2011 02:27:00 -0700 Emmanuel Gil Peyrot Implement two new ECL instructions.
Tue, 25 Oct 2011 01:29:40 +0200 Thibaut Girka (Hopefully) use difficulty as it should.
Sun, 23 Oct 2011 14:50:44 -0700 Emmanuel Gil Peyrot Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Sun, 23 Oct 2011 23:28:22 +0200 Thibaut Girka Freeze time during spellcards
Sun, 23 Oct 2011 05:11:48 -0700 Emmanuel Gil Peyrot Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
Sun, 23 Oct 2011 01:53:44 -0700 Emmanuel Gil Peyrot Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Thu, 20 Oct 2011 06:34:35 -0700 Emmanuel Gil Peyrot Add support for the last unknown value of the enemy spawning.
Tue, 18 Oct 2011 16:25:10 -0700 Emmanuel Gil Peyrot Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
Tue, 18 Oct 2011 14:03:18 -0700 Emmanuel Gil Peyrot Implement Cirno’s 雪符「ダイアモンドブリザード」 spellcard.
Tue, 18 Oct 2011 13:17:23 -0700 Emmanuel Gil Peyrot Better enemy death, with animation and (hopefully) correct flags handling.
Tue, 18 Oct 2011 07:35:02 -0700 Emmanuel Gil Peyrot Implement item dropping by enemies.
Tue, 11 Oct 2011 11:17:39 +0200 Thibaut Girka Clean up bullets when starting a spellcard
Mon, 10 Oct 2011 19:01:23 +0200 Thibaut Girka Remove remaining pop_enemy/new_enemy mess
Mon, 10 Oct 2011 18:56:13 +0200 Thibaut Girka Minor cleanup
Mon, 10 Oct 2011 18:42:02 +0200 Thibaut Girka Remove half of the new_enemy/pop_enemy mess.
Sun, 09 Oct 2011 16:55:49 -0700 Emmanuel Gil Peyrot Implement two new instructions.
Sun, 09 Oct 2011 16:55:18 -0700 Emmanuel Gil Peyrot Implement enemy killing.
Sun, 09 Oct 2011 15:32:43 -0700 Emmanuel Gil Peyrot Add collisions with enemies and items.
Tue, 04 Oct 2011 23:32:02 +0200 Thibaut Girka Merge GameState into Game. TODO: Merge PlayerState into Player
Tue, 04 Oct 2011 23:09:41 +0200 Thibaut Girka Introduce items, implement ECL instruction 83
Tue, 04 Oct 2011 17:52:12 +0200 Thibaut Girka Fix a crash with ECL instruction 25
Fri, 30 Sep 2011 11:19:33 -0700 Emmanuel Gil Peyrot Fix a stupid inversion of properties.
Sun, 25 Sep 2011 20:16:13 +0200 Thibaut Girka Fix move_to (handle variables) and spawn_enemy
Fri, 16 Sep 2011 11:21:33 -0700 Emmanuel Gil Peyrot Add support for enemy spawnling enemies.
Sat, 10 Sep 2011 16:21:59 +0200 Thibaut Girka Fix Cirno's freezing bullets
Mon, 05 Sep 2011 23:04:43 +0200 Thibaut Girka (almost) implement Cirno's freezing spellcard
Mon, 05 Sep 2011 22:40:46 +0200 Thibaut Girka Minor refactoring
Mon, 05 Sep 2011 17:18:47 +0200 Thibaut Girka A few changes in the execution order to match 102h.exe
Mon, 05 Sep 2011 01:07:43 +0200 Thibaut Girka Fix boss callback, handle a few more callbacks
Mon, 05 Sep 2011 00:41:23 +0200 Thibaut Girka Handle variables in ECL instruction 82
Mon, 05 Sep 2011 00:29:31 +0200 Thibaut Girka Use game's frame for interpolation. No more time manipulation interfering with interpolators!
Sun, 04 Sep 2011 23:55:35 +0200 Thibaut Girka Change a debug string to avoid confusion
Sun, 04 Sep 2011 23:50:00 +0200 Thibaut Girka Refactor \o/
Sun, 04 Sep 2011 21:50:50 +0200 Thibaut Girka Handle ECL instruction 18
Sun, 04 Sep 2011 12:52:47 -0700 Emmanuel Gil Peyrot Handle ECL opcodes with string.
Sun, 04 Sep 2011 17:34:45 +0200 Thibaut Girka Handle timeout callbacks, and clean up unneeded things
Sun, 04 Sep 2011 10:19:42 +0200 Thibaut Girka Fix ECL instruction 3
Sun, 04 Sep 2011 01:09:28 +0200 Thibaut Girka Fix add_int
Sat, 03 Sep 2011 22:22:58 +0200 Thibaut Girka Basic bullet handling! Clean up as soon as possible :p
Sat, 03 Sep 2011 22:16:47 +0200 Thibaut Girka Fix a few things
Sat, 03 Sep 2011 18:17:39 +0200 Thibaut Girka Handle a few more ECL instructions. Prepare for bullet handling \o/
Wed, 31 Aug 2011 13:51:42 +0200 Thibaut Girka Fix/rename/comment a few things
Tue, 30 Aug 2011 18:44:58 -0700 Emmanuel Gil Peyrot Handle a new ECL instruction, and add some names.
Tue, 30 Aug 2011 17:12:08 -0700 Emmanuel Gil Peyrot Handle all move_to_* ECL instructions.
Tue, 30 Aug 2011 16:30:40 +0200 Thibaut Girka Handle a few more ECL instructions
Sun, 28 Aug 2011 11:20:35 +0200 Thibaut Girka Handle variables in set_pos instruction (Daiyousei...)
Sat, 27 Aug 2011 11:24:22 +0200 Thibaut Girka Add set_random_angle support
Sat, 27 Aug 2011 10:58:54 +0200 Thibaut Girka Refactor. Move VMs to pytouhou.vm. base pytouhou/game/eclrunner.py@4c235fa4448a