Sun, 05 Feb 2012 23:41:55 +0100 |
Thibaut Girka |
Partially implement lasers.
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Tue, 24 Jan 2012 00:19:23 +0100 |
Thibaut Girka |
Partially fix some of Flandre's spellcards.
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Mon, 23 Jan 2012 23:00:42 +0100 |
Thibaut Girka |
Fix callback handling and damage dealing.
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Sun, 22 Jan 2012 17:42:44 +0100 |
Thibaut Girka |
Fix initial bullet speed
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Sun, 22 Jan 2012 14:24:38 +0100 |
Thibaut Girka |
Change position/speed interpoletor handling to match the original game more closely.
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Sat, 21 Jan 2012 21:03:53 +0100 |
Emmanuel Gil Peyrot |
Use the correct animation for player death.
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Sun, 15 Jan 2012 18:09:25 +0100 |
Emmanuel Gil Peyrot |
Fix instruction 70 to always fire to the right.
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Mon, 02 Jan 2012 15:46:29 +0100 |
Emmanuel Gil Peyrot |
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
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Sat, 31 Dec 2011 03:08:01 +0100 |
Emmanuel Gil Peyrot |
Fix instructions 69 and 71.
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Sun, 18 Dec 2011 14:14:32 +0100 |
Emmanuel Gil Peyrot |
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
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Sat, 26 Nov 2011 20:39:04 +0100 |
Thibaut Girka |
Hopefully fix enemy-player collision
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Tue, 22 Nov 2011 20:51:35 +0100 |
Emmanuel Gil Peyrot |
Implement collidable boolean of enemy.
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Tue, 08 Nov 2011 23:01:18 -0800 |
Emmanuel Gil Peyrot |
Create enemy with negative life as it should be.
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Sat, 05 Nov 2011 20:19:15 +0100 |
Thibaut Girka |
Minor refactoring
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Mon, 31 Oct 2011 19:01:09 +0100 |
Thibaut Girka |
Handle enemy collisions and damages in a way closer to the original game.
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Sun, 30 Oct 2011 11:29:08 -0700 |
Emmanuel Gil Peyrot |
Do the right action when collecting an item.
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