Mercurial > touhou
log pytouhou/ui/opengl/backend.pyx @ 664:f08e8e3c6196
age | author | description |
---|---|---|
Sun, 14 May 2017 20:14:03 +0100 | Emmanuel Gil Peyrot | Add a GLFW implementation of gui.Window. |
Thu, 14 Apr 2016 21:18:03 +0100 | Emmanuel Gil Peyrot | Make sdl.Window inherit from gui.Window, so we can swap implementations. |
Sun, 29 Mar 2015 00:08:20 +0100 | Emmanuel Gil Peyrot | Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call. |
Thu, 26 Mar 2015 20:20:37 +0100 | Emmanuel Gil Peyrot | Request a RGB888 context, since SDL2’s default of RGB332 sucks. |
Sun, 21 Dec 2014 19:15:59 +0100 | Emmanuel Gil Peyrot | Add back a GL_QUADS path for legacy applications. |
Sun, 21 Dec 2014 18:52:18 +0100 | Emmanuel Gil Peyrot | Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path. |
Sun, 21 Dec 2014 18:10:23 +0100 | Emmanuel Gil Peyrot | Remove generic usage of GL_DRAW_FRAMEBUFFER which was introduced in GL 3.0 with framebuffer_blit. |