log pytouhou/ui/sdl/sprite.pyx @ 550:f1be00de4b3f

age author description
Thu, 19 Dec 2013 21:55:26 +0100 Emmanuel Gil Peyrot Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Wed, 18 Dec 2013 18:19:08 +0100 Emmanuel Gil Peyrot Use Sprite C arrays instead of their tuple representation where it makes sense.
Wed, 18 Dec 2013 18:15:45 +0100 Emmanuel Gil Peyrot Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change.
Thu, 05 Dec 2013 20:40:11 +0100 Emmanuel Gil Peyrot Remove some useless optimisations now that cython does them for us.