Tue, 13 Mar 2012 18:38:14 +0100 |
Thibaut Girka |
Update attribute names to reflect the actual interface.
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Sat, 10 Mar 2012 20:37:15 +0100 |
Thibaut Girka |
Add score/effective_score distinction and prepare for highscore handling.
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Tue, 21 Feb 2012 14:28:38 +0100 |
Emmanuel Gil Peyrot |
Add player lasers for MarisaB.
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Sun, 05 Feb 2012 23:41:55 +0100 |
Thibaut Girka |
Partially implement lasers.
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Mon, 23 Jan 2012 02:04:13 +0100 |
Emmanuel Gil Peyrot |
Use better defaults for player, and start the stage as if in practice mode.
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Sat, 21 Jan 2012 21:03:53 +0100 |
Emmanuel Gil Peyrot |
Use the correct animation for player death.
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Sun, 01 Jan 2012 19:47:34 +0100 |
Thibaut Girka |
Implement ANM0 interrupts
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Sat, 31 Dec 2011 16:31:10 +0100 |
Emmanuel Gil Peyrot |
Do a little cleanup, and fix PCB SHT usage.
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Mon, 19 Dec 2011 21:35:40 +0100 |
Thibaut Girka |
Move game size in the game's definition, and don't keep changing the window's size.
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Sun, 18 Dec 2011 14:14:32 +0100 |
Emmanuel Gil Peyrot |
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
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Fri, 25 Nov 2011 23:41:24 +0100 |
Thibaut Girka |
Make death animation closer to the original
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Sat, 05 Nov 2011 19:43:11 +0100 |
Thibaut Girka |
Fix ReimuA, and refactor Player a bit.
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Mon, 31 Oct 2011 09:38:57 -0700 |
Emmanuel Gil Peyrot |
Implement orbs.
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Sun, 30 Oct 2011 11:31:19 -0700 |
Emmanuel Gil Peyrot |
Modify difficulty when it has to.
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Sun, 30 Oct 2011 11:29:08 -0700 |
Emmanuel Gil Peyrot |
Do the right action when collecting an item.
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Sat, 29 Oct 2011 14:21:42 -0700 |
Emmanuel Gil Peyrot |
Add a subclass for each character, and implement player attacks.
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Fri, 28 Oct 2011 12:38:26 +0200 |
Thibaut Girka |
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
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Thu, 27 Oct 2011 15:09:42 -0700 |
Emmanuel Gil Peyrot |
Set the correct invulnerability time.
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Thu, 27 Oct 2011 15:09:42 -0700 |
Emmanuel Gil Peyrot |
Fix a few things about particles.
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Wed, 26 Oct 2011 02:38:50 -0700 |
Emmanuel Gil Peyrot |
When touched, drop the items at the right place, and add precisions about particles.
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Sun, 23 Oct 2011 14:50:44 -0700 |
Emmanuel Gil Peyrot |
Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
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Sat, 22 Oct 2011 06:21:38 -0700 |
Emmanuel Gil Peyrot |
Add grazing check.
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Fri, 21 Oct 2011 10:45:07 -0700 |
Emmanuel Gil Peyrot |
Don’t collect the items you drop while dying…
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Fri, 21 Oct 2011 09:37:23 -0700 |
Emmanuel Gil Peyrot |
Move effects where they should be.
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Fri, 21 Oct 2011 09:29:16 -0700 |
Emmanuel Gil Peyrot |
Implement player death.
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Mon, 10 Oct 2011 18:56:13 +0200 |
Thibaut Girka |
Minor cleanup
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Mon, 10 Oct 2011 18:34:36 +0200 |
Thibaut Girka |
Rename a few functions, move a few things around...
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Sun, 09 Oct 2011 15:32:43 -0700 |
Emmanuel Gil Peyrot |
Add collisions with enemies and items.
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Sun, 25 Sep 2011 20:56:14 +0200 |
Thibaut Girka |
Simple collision detection
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Sat, 10 Sep 2011 22:48:56 +0200 |
Thibaut Girka |
Introduce characters!
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Tue, 23 Aug 2011 19:27:24 +0200 |
Thibaut Girka |
Fix move_to interpolation, add support for a few ANM and ECL instructions
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Mon, 22 Aug 2011 22:37:14 +0200 |
Thibaut Girka |
Add some documentation, GPLv3 headers, README and COPYING file.
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Mon, 22 Aug 2011 21:16:47 +0200 |
Thibaut Girka |
Fix a few bugs and add support for a few instructions
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