log pytouhou/ui/opengl/texture.pyx @ 576:f3778145d7e7

age author description
Fri, 30 May 2014 16:40:36 +0200 Emmanuel Gil Peyrot Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
Wed, 18 Dec 2013 18:15:45 +0100 Emmanuel Gil Peyrot Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change.
Sat, 07 Dec 2013 21:37:55 +0100 Emmanuel Gil Peyrot Don’t crash if SDL2_ttf couldn’t render a specific string.
Fri, 06 Dec 2013 19:02:42 +0100 Emmanuel Gil Peyrot Add an indirection layer for textures, to cope with drivers assigning them random names.
Thu, 05 Dec 2013 02:16:31 +0100 Emmanuel Gil Peyrot Move the OpenGL backend to its own package. base pytouhou/ui/texture.pyx@9a9ec3c03fae